Page 6 of 12

RE: Imperial Supremacy #1 - Talay Tak Base - During the Mass

Posted: Mon Apr 16, 2007 7:45 pm
by RevanSithLord
Would you like my source files too? Lol.

I'm giving anyone that wants to edit something my source files, so they can see what is crap-tacular and needs replaced or improved on. Especially building wise, but I think I can do structural things. :? lol I think I got the layout right. It's just building placement that pisses me off. And currently any building that I have doesn't look right with the environment... and my reskinned tat buildings to look Talay ruined look like crap.

Can you do blaster effects? I want like Original Trilogy like lasers for all troops.

I can provide the list of what kind of sides I wanted if you need.
What's so great about that game?
:shock: It marked the dawn of the Jedi Knight series.... and... KYLE KATARN. :O

Posted: Mon Apr 16, 2007 7:59 pm
by phazon_elite
You can Pm me what specifics you would like.

- EP-000782

Posted: Tue Apr 17, 2007 12:10 am
by RevanSithLord
K. I'll get as much specifics I can. :)

Posted: Tue Apr 17, 2007 8:58 am
by valiant
hey, continue to count me in on this project.

Posted: Tue Apr 17, 2007 9:13 am
by RevanSithLord
I am Valiant. :D

Right now my mod team is consisted of:

Me
Phazon Elite
Valiant
XxDepredationxX

Posted: Tue Apr 17, 2007 9:46 am
by XxDepredationxX
Sorry that I can't do anything except giving support and suggestions. I'm not a modder afterall. But I will help with the beta test, if you need any. :D

Posted: Tue Apr 17, 2007 9:48 am
by RevanSithLord
Oh yea. *adds to list*

Posted: Tue Apr 17, 2007 9:57 am
by XxDepredationxX
Thats unexpected O.O Haha, Thanks for the proposition btw, but I don't think I can really do much. Sorry.

Posted: Tue Apr 17, 2007 10:14 am
by RevanSithLord
Nah. I need a few suggestion dudes. And besides, a modding group does need beta testing guys and idea/suggestion dudes. :P

Posted: Tue Apr 17, 2007 5:13 pm
by phazon_elite
I got your example of an Original Trilogy blaster effect. If you need it, I'll PM you the files in a minute, since I need to change the water in my map for something.

- EP-000782

Posted: Tue Apr 17, 2007 6:30 pm
by RevanSithLord
K. Cool. Thanks.

Hey. You need my source files? I mean if you want to change anything you don't see fit.

Posted: Tue Apr 17, 2007 6:45 pm
by phazon_elite
I don't need your source files, for now. What eras are you doing? Both?

EDIT: Sorry if I seem like I'm hijacking the thread.

- EP-000782

Posted: Wed Apr 18, 2007 4:35 am
by XxDepredationxX
Will a Star Destroyer orbit the skies? Since its an attack from the Empire, I think having a Star Destroyer orbit the skies to make a "it's the end" sense for the Rebel and a commander unit for Orbital Strike to look like that Star Destroyer will orbital bombard the base. You can have the Dark Troopers jump out from the Star Destroyer with their jetpacks but I don't know if the AI will start up their jetpacks before jumping down the Star Destroyer LOL!

The Commander Unit can call in an orbital strike. After signalling for an orbital strike, can you make it so that the lasers came from that Star Destroyer? But I don't really think a Star Destroyer will orbit that close to the ground and still dares to bombard the planet. XD

Posted: Wed Apr 18, 2007 10:58 am
by RevanSithLord
lol *so close to planet* Fire! *explodes* XD

Also, yea, good idea. :)

Posted: Wed Apr 18, 2007 12:50 pm
by valiant
it go boom.

Posted: Wed Apr 18, 2007 12:53 pm
by CamandoMichael
Now, I haven't played the game you based your map on, so I must ask:what will make this map unique? All I see are just a couple buildings. What will make this map more than just some buildings?

Posted: Thu Apr 19, 2007 5:06 am
by XxDepredationxX
I never played that game either.

Posted: Thu Apr 19, 2007 8:06 am
by RevanSithLord
I am going to have to use new buildings for the least bit of accuracy that the Dark Forces game had.

And as for your question, Phazon, I'm only doing GCW, but I have yet to get rid of my clone wars era.

CamandoMichael: What makes this map unique is: A) It's based on the first Dark Forces Game. We don't have any maps that I know of that are based on Dark Forces. If there is, provide a link please.
B) It has a side that only consists of Dark Troopers, and another that consists of Tantive troopers (with different colors depending on class/rank)
C) Accuracy. I am trying to get as accurate as accurate can be.
D) Probably an infantry only map, considering I never tackled vehicles yet, and also I have not seen vehicles in the game. Only infantry units. The only vehicles I saw were air transports actually, but that was after the massacre made by our infamous Dark Troopers.
E) Music. Possibly the awesome quality of the Dark Forces soundtrack I have. (They are not midi. These are mp3's, and they don't sound like they came from a gameboy - not saying gameboy sucks or anything -. No this sounds much like it came from an orchestral group.)
F) My series in particular is probably going to be random events in the timeline. Some of which are the utmost importance (even if not seen in the movies).

If I think of anything else, I'll let you know man. I just want this map to be a hit. I just want to get my first ever map out there with fewest bugs as possible with the best visual appearance, and hopefully the gameplay will be good and people will like the sides. (If they are by Phazon, I am sure they will be good. Lol. Really, his Kamino map rocked. :P )

Posted: Thu Apr 19, 2007 5:02 pm
by phazon_elite
Do you know how to get the music for your map working? If you don't, I could help you on it (although I can't get it working on my Mount Corona map for some reason, lol).

- EP-000782

Posted: Thu Apr 19, 2007 6:55 pm
by RevanSithLord
Sure that'd be great! Wait did I already ask you if you had msn? If so, it'd be much easier to tell me there.