Page 1 of 1
Units controlling units
Posted: Sun Sep 23, 2007 2:56 pm
by Maveritchell
Can anyone think of a way to make a unit controllable via another unit? The idea here is to have a unit dispense a unit and control it like it would control a remote droid.
Re: Units controlling units
Posted: Sun Sep 23, 2007 3:03 pm
by Frisbeetarian
Couldn't you just reskin a remote droid?
Re: Units controlling units
Posted: Sun Sep 23, 2007 3:06 pm
by Maveritchell
Frisbeetarian wrote:Couldn't you just reskin a remote droid?
No, because:
1) A reskin still just makes it a remote droid
2) If you meant changing the model, then no, because it would still just float around, animation-less, like a remote droid
3) A remote droid is a vehicle, and not a unit.
Re: Units controlling units
Posted: Sun Sep 23, 2007 3:07 pm
by Frisbeetarian
Could you give an example of what you mean then?
Re: Units controlling units
Posted: Sun Sep 23, 2007 3:10 pm
by Maveritchell
Sure.
Maveritchell wrote:The idea here is to have a unit dispense a unit and control it like it would control a remote droid.
Re: Units controlling units
Posted: Sun Sep 23, 2007 3:12 pm
by Taivyx
I don't see what's so hard to understand about that.
Basically, he wants a unit to be able to "dispense" another unit, and be able to control it like a separate unit, while the "dispensing" unit stays still.
i.e. A stormtrooper dispensing a darktrooper.
Re: Units controlling units
Posted: Sun Sep 23, 2007 3:13 pm
by Frisbeetarian
Ah, are you talking in terms of aeons?
Re: Units controlling units
Posted: Sun Sep 23, 2007 3:16 pm
by Maveritchell
Frisbeetarian wrote:Ah, are you talking in terms of aeons?
Yeah, something like that.
Re: Units controlling units
Posted: Sun Sep 23, 2007 3:18 pm
by Frisbeetarian
In that case, couldn't you just make just make one a vehicle; does it have to be animated?
Re: Units controlling units
Posted: Sun Sep 23, 2007 3:20 pm
by Maveritchell
Yes, it has to be animated. The model I'm using is an animated character model and needs to move like an infantry unit.
Re: Units controlling units
Posted: Sun Sep 23, 2007 3:30 pm
by Frisbeetarian
Ok, well, then there are still animated vehicles, why can't it just be that?
Re: Units controlling units
Posted: Sun Sep 23, 2007 4:24 pm
by Syth
Well i doubt anyone here knows the answer... You tried just making the ordinance a unit ODF right?
Re: Units controlling units
Posted: Sun Sep 23, 2007 4:32 pm
by Maveritchell
Syth wrote:Well i doubt anyone here knows the answer... You tried just making the ordinance a unit ODF right?
Yeah, I already tried that.
Re: Units controlling units
Posted: Sun Sep 23, 2007 4:34 pm
by RevanSithLord
Taivyx wrote:I don't see what's so hard to understand about that.
Basically, he wants a unit to be able to "dispense" another unit, and be able to control it like a separate unit, while the "dispensing" unit stays still.
i.e. A stormtrooper dispensing a darktrooper.
Stormtrooper dispenses a Darktrooper.
"It's a boy!" XD
But in any case, I might need this for future maps, so I kinda wanna know how I can do this too. Better to use this thread then asking it in the future when it's already explained on how to do it.

Re: Units controlling units
Posted: Sun Sep 23, 2007 4:46 pm
by Maveritchell
Maveritchell wrote:Syth wrote:Well i doubt anyone here knows the answer... You tried just making the ordinance a unit ODF right?
Yeah, I already tried that.
Lol. Boy, is my face red. That works, of course. Guess what I did? I just misnamed my _ord .odf (_inf instead of _weap). Lol. Topic over.
Re: Units controlling units
Posted: Sun Sep 23, 2007 5:15 pm
by Frisbeetarian
Does the controllable act just as it would if it were a playable charater?
Re: Units controlling units
Posted: Sun Sep 23, 2007 5:56 pm
by Maveritchell
Yep.
Re: Units controlling units
Posted: Sun Sep 23, 2007 9:06 pm
by The Duke
He basically is trying to mean can u control a unit like a puppet, while the body is moving at the same time.