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Not munging objects?
Posted: Wed Oct 13, 2010 7:34 pm
by Noobasaurus
I found out what the error was on my map, where you couldn't spawn. It's not the spawn paths or anything like that, it's the OBJECTS. They don't appear. I used free camera to explore without spawning (because I can't) and I saw that there were no objects in my map. I want and looked at my munger and munged, and saw that no objects were being munged. Manual clean does not work. Any suggestions?
Re: Not munging objects?
Posted: Wed Oct 13, 2010 8:34 pm
by Press_Tilty
Remunge a world with the same name and description (different mapcode) and copy everything into it. A veteran member can elaborate more.
Make sure you added your objects in your lua
Re: Not munging objects?
Posted: Wed Oct 13, 2010 10:10 pm
by genaral_mitch
Press_Tilty wrote:Remunge a world with the same name and description (different mapcode) and copy everything into it. A veteran member can elaborate more.
He is correct. You may need to follow the tutorial in the modding FAQ.
Re: Not munging objects?
Posted: Fri Oct 15, 2010 6:37 pm
by Noobasaurus
Ok, thanks, I'll see what's there.
Edit: Time for the moment of truth...the munge.
...nope. It didn't work. I'm DONE FOR!
Well, let's just say it didn't load the correct map. I'll re-copy it over and remunge.
Try #2. Made new folders for odf, msh, and obj. Munged. Didn't work.
Loaded defaulto map, this time with no cps, which made it not able to spawn.
Am I doomed to a horrible fate? Or does someone have the answer to this horrifying question?

Re: Not munging objects?
Posted: Sat Oct 16, 2010 6:12 am
by DarthD.U.C.K.
did you put the mshs and odfs in the data_XXX\Words\XXX\odf /msh folder?
Re: Not munging objects?
Posted: Sat Oct 16, 2010 10:32 am
by Noobasaurus
DarthD.U.C.K. wrote:did you put the mshs and odfs in the data_XXX\Words\XXX\odf /msh folder?
Yes, I did put them there. It's all very weird. Does this have anything to do with the lua?
Re: Not munging objects?
Posted: Sat Oct 16, 2010 10:58 am
by DarthD.U.C.K.
cps can disappear when youve declared them improperly in the lua, but thats all.
Re: Not munging objects?
Posted: Sat Oct 16, 2010 12:07 pm
by Press_Tilty
I'd write it up to a tech fail and start over.
Re: Not munging objects?
Posted: Sun Oct 17, 2010 12:40 pm
by Noobasaurus
DarthD.U.C.K. wrote:cps can disappear when youve declared them improperly in the lua, but thats all.
I don't believe that you have to add them in a hero assault lua. All of the objects are gone in my map when I use free camera.
Press_Tilty wrote:I'd write it up to a tech fail and start over.
Awww, I worked so hard on this map! It was about to be released too! I started working on a new map called bubbleland. Now what exactly is a tech fail?
Re: Not munging objects?
Posted: Sun Oct 17, 2010 1:35 pm
by Fiodis
Noobasaurus wrote:Awww, I worked so hard on this map! It was about to be released too! I started working on a new map called bubbleland. Now what exactly is a tech fail?
A tech fail is almost never a good excuse to start over.
Noobasaurus wrote:Made new folders for odf, msh, and obj.
Why did you make an obj folder?
Re: Not munging objects?
Posted: Sun Oct 17, 2010 11:17 pm
by Noobasaurus
My obj folder is for my saved .group (or whatever) files, which are some of the stock maps saved as other big object groups! (And I even had moving lava too) I once got to play it, but then came that oh so very terrible munge...

Re: Not munging objects?
Posted: Sun Oct 17, 2010 11:19 pm
by genaral_mitch
Noobasaurus wrote:My obj folder is for my saved .group (or whatever) files, which are some of the stock maps saved as other big object groups! (And I even had moving lava too) I once got to play it, but then came that oh so very terrible munge...

First, they are called obgs, not objs. Second, they goe in the odf folder.
Re: Not munging objects?
Posted: Sun Oct 17, 2010 11:22 pm
by Press_Tilty
Noobasaurus wrote:
Press_Tilty wrote:I'd write it up to a tech fail and start over.
Awww, I worked so hard on this map! It was about to be released too! I started working on a new map called bubbleland. Now what exactly is a tech fail?
Sorry, i thought you had said you weren't far along. That must have been a different thread. My bad. If it was almost finished, don't stop! My bad.
Re: Not munging objects?
Posted: Mon Oct 18, 2010 9:50 am
by Noobasaurus
genaral_mitch wrote:First, they are called obgs, not objs. Second, they goe in the odf folder.
Yep. My bad. Moved to odf folder, but I'm not sure that should do much.
Press_Tilty wrote:Sorry, i thought you had said you weren't far along. That must have been a different thread. My bad. If it was almost finished, don't stop! My bad.
All I was gonna do was the deathregions and some starfighters maybe...and maybe a sides edit.
Remunging...and lookie here! It's munging the objects! You know why? Because I deleted all the stuff in the data_xxx/_build/worlds/MUNGED/PC folder. Now it has to remunge all of that, but oh well.
Now this might take a while...
Edit: (After the munge and after playing) The objects still won't appear along with the cps...
I think I'll add some exploding bubbles! (Work of Fiodis)
Hmmm...what shall I do now?
Yoda wrote:Make a new map you must.
Whatever you say, Yoda...