Re: Soldier ODFs
Posted: Fri Mar 21, 2008 10:07 am
Let me see if I can say it in a different way.
If you're loading a unit using the new rep_weap_inf_rifle (in a custom side), and you're loading say the rep_inf_rifleman from the stock rep side, you're loading two instances of rep_weap_inf_rifle into memory, so one gets overwritten or you get a weird combination of properties. That's why it doesn't appear to change. I can't remember if loading the actual rifleman/marine unit, or the side as a whole, loads the weapon, but that's pretty much how it goes.
So, technically, you should use a different name for the weapon and ord, unless you're making a full on side mod, which actually replaces the stock side files. In the long run, I'd say it's a lot better to use new names with custom sides that are included with a single map. Even if the custom side is just a remake of the stock sides, it should be done this way so there's never a conflict if you decide for any reason to use the new side with the stock side it's based on.
If you're loading a unit using the new rep_weap_inf_rifle (in a custom side), and you're loading say the rep_inf_rifleman from the stock rep side, you're loading two instances of rep_weap_inf_rifle into memory, so one gets overwritten or you get a weird combination of properties. That's why it doesn't appear to change. I can't remember if loading the actual rifleman/marine unit, or the side as a whole, loads the weapon, but that's pretty much how it goes.
So, technically, you should use a different name for the weapon and ord, unless you're making a full on side mod, which actually replaces the stock side files. In the long run, I'd say it's a lot better to use new names with custom sides that are included with a single map. Even if the custom side is just a remake of the stock sides, it should be done this way so there's never a conflict if you decide for any reason to use the new side with the stock side it's based on.