Pandemic xsi addon

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Lephenix

Pandemic xsi addon

Post by Lephenix »

Hello , it is possible a person , can convert the pandemic xsi addon , for he works with xsi 6.0 and 7.5 ?
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AceMastermind
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Re: Pandemic xsi addon

Post by AceMastermind »

Lephenix_dor wrote:...is it possible for someone to convert the PandemicBF2.xsiaddon to work with XSI 6.0 and 7.5 ?
Nope, we need the library(dll) source code(which we don't have) to be updated and compiled with a newer XSI SDK. It is not uncommon for xsiaddons to break from one version of XSI to another. If anyone has the source then Mike Zaimont would be the guy to talk to. Good luck with that! :thumbs:
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Re: Pandemic xsi addon

Post by Lephenix »

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Re: Pandemic xsi addon

Post by Battlefiler »

thats are dlls because i want the read me :runaway:
Lephenix

Re: Pandemic xsi addon

Post by Lephenix »

Where i can contact Mike Zaimont ?
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Re: Pandemic xsi addon

Post by DarthD.U.C.K. »

he was a developer of swbf-2 and was on gt but left looooong time ago
Lephenix

Re: Pandemic xsi addon

Post by Lephenix »

He replyed to me , and he wrote :

Well, considering the studio was closed in November ( http://kotaku.com/5406830/confirmed-ea- ... ll-live-on ), I'm afraid I don't have the source for the exporter, or a developer license for XSI anymore.

I'm sorry, but even if I could update it, if I did Lucasarts would sue me anyway.

Which other guy can have the source ?
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Re: Pandemic xsi addon

Post by mswf »

Nobody. Thank you for finding this out. This is probably the definite answer; No, there'll never be an update to pandemic's XSI addon.
Lephenix

Re: Pandemic xsi addon

Post by Lephenix »

I have tryed
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Re: Pandemic.xsiaddon

Post by AceMastermind »

ANDE has just informed me that psych0fred posted the Pandemic Tools source code on his website. :D

http://www.secretsociety.com/forum/down ... ceCode.zip

This could be used to complete the functionality of ZETools, and updating the source to work with newer versions of Softimage should be possible now as well. :thumbs:
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Re: Pandemic xsi addon

Post by noMatt »

AWESOME
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Re: Pandemic xsi addon

Post by THEWULFMAN »

Oh wow, that's awesome. :o Thanks psych0fred, guy who has given us so much, and Ace & ANDE for letting us all know.
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Re: Pandemic xsi addon

Post by Chadaface »

Does this mean that the cloth issue with ZE tools might get fixed soon?
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Re: Pandemic xsi addon

Post by noMatt »

we need someone whos able to update the code.
if no programmer has time then we have to wait.
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Re: Pandemic xsi addon

Post by minilogoguy18 »

I know ande added some things to his plugin to help people who may have been confused about some things but to me the original pandemic addon worked great and did everything you needed it to since I never cared about importing models. So, maybe someone will just recompile the plugin to work with newer versions of Softimage?
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Re: Pandemic xsi addon

Post by Marth8880 »

Lol no^.
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Re: Pandemic xsi addon

Post by noMatt »

if the code is outdated we have to recode some parts.
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Re: Pandemic xsi addon

Post by Teancum »

Sortof off topic, but psych0fred also posted a SWBF2 test level on his site. I don't have the mod tools installed currently, but I wonder if it had any cool cut stuff.
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Re: Pandemic xsi addon

Post by AceMastermind »

Yeah I looked through that yesterday, there were mainly just test objects like characters with no skeletons etc.
I did find a cool vehicle though (rep_fly_omithopter.msh)
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Re: Pandemic xsi addon

Post by ANDEWEGET »

In another mail he said that "I have a lot of models I'd like to finish rigging and release to the community.", maybe it's his testing grounds.
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