Animation. Right Here, Right Now

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Saturn_V
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Animation. Right Here, Right Now

Post by Saturn_V »

Since the release of the modding tools SaturnLabs has been at the forefront of modding research and development.


New Tutorials. New Vehicles. New Weapons. New Objects. We brought them to you first.


Now SaturnLabs and Gametoast offer a new leap forward for modding Battlefront as we raise the bar yet again.

Brand new animated props.


Follow the link to a video showing an early test of an elevator platform.

http://www.gametoast.com/~gt1/anim_test_1.wmv


Cheers,
Sat


"The [GT] Clan is a pathway to many mods some consider to be unnatural"
Grievous

RE: Animation. Right Here, Right Now

Post by Grievous »

Wow...think of where that could take some maps...:)
Precise_Moon
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RE: Animation. Right Here, Right Now

Post by Precise_Moon »

DeadEdJ

Post by DeadEdJ »

Yay! Can You stand on it?

Nice work
Ace_Azzameen_5
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Post by Ace_Azzameen_5 »

I hope you can get it to work as a door!!!!!!!!!!!


This could 'add a whole new level' to Coruscant :)

It also makes possible a target practice map for GT, with moving targets.
CarbineImpulse

Post by CarbineImpulse »

looks like there's great things to come! :)

Moving targets in SWBF.... now isn't that just called "the other team" ? :D

Ace... I can't see your avatar!
Qdin
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Post by Qdin »

well - I had a theory about how to add such elevator.

but I don't know how to animate YET - so can you learn me? :)

its great - and once again: Saturnlabs is once and again the BEST in Animating :D

C ya - keep it up :D
Ace_Azzameen_5
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Post by Ace_Azzameen_5 »

Combine this with the easter egg in Chamboozer's map and you have a shooting gallery.
Delta_57_Dash
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Post by Delta_57_Dash »

lol yup
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