Page 1 of 1

Talus: Hillside

Posted: Mon Aug 02, 2010 2:56 pm
by TK432
Talus is in the same system as Corellia. The battle takes place on a Hillside of the planet.

The campaign is set up in 3 missions that will ever be the same and 3 random ones with each 2 options.

The map supports BFX and DT: Rising Son
The campagin is also playable in BFX

Pics:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Download:

http://www.filefront.com/17167144/Talus.zip

Credits:
Hidden/Spoiler:
Pandemic
Lucasarts
Gametoast
Maveritchell for DT scripts and tutorial
ARC_Commander for BFX
Lagomorphia for (beta)testing and localization help
skelltor for betatesting
Anakin for betatesting

Re: Talus: Hillside

Posted: Mon Aug 02, 2010 3:01 pm
by Blade117
Definately going to download when I get home in a week or two. I am greatful for DT2 support. BFX is a plus too, time to move that out of my 2nd addon folder.

Re: Talus: Hillside

Posted: Mon Aug 02, 2010 3:05 pm
by Jendo7
Awesome :thumbs: I really liked your Dathomir map too. Downloading!

Re: Talus: Hillside

Posted: Mon Aug 02, 2010 10:46 pm
by sim-al2
Pics look nice! Also downloading! :thumbs:

Re: Talus: Hillside

Posted: Tue Aug 03, 2010 4:08 am
by Lagomorphia
After playing this and comparing to the beta version I think a v2 might be necessary. Most of these are minor issues, but some are more serious.

Starting with the good, the map design is, as before, excellent. It looks very much like a mountain environment, and there is some cover at the edges of the canyon. It was nice to be able to to play Dark Times mode and the only bug in the map I saw was a buried command post.

However, once again the gameplay is charge at AI, kill a few AI, get shot in the open. This is particularly bad in the campaign. I had to turn the difficulty down and make three attempts before I could complete the first objective. As it stands, the CIS holds its ground and wins the war of attrition because it has infinite reinforcements. It needs a vehicle or something to give the Republic an advantage on that first objective. I'd recommend the IFT-X. Likewise the final objective was far too easy, as all the Republic had to do was throw units at the droids and they got nowhere near the LAAT/i, and when the odd droid did they did practically no damage at all.

I noticed you used some of the objective text I wrote for you and some of your own. I have no objections to this, but the syntax is inconsistent. In the ones I wrote the objectives end with full stops and the pop-ups have speech marks, but yours don't. In my opinion it would look much better if you used one grammar system or the other.

The bomb had no texture. :(

A very good map, but I wouldn't call it finished just yet.

Re: Talus: Hillside

Posted: Tue Aug 03, 2010 7:41 am
by TK432
Yeah I kinda knew that 1.0 isn't flaweless. However please excuse this since it's my first campaign ever.

So I'm collecting bugs and issues for a 2.0.

To do list:

- Make first objective easier
- Make last objective harder
- Add texture to bomb
- Add quotes where missing at localization Done

Feel free to post any bugs or improvement ideas

Re: Talus: Hillside

Posted: Fri Aug 20, 2010 7:31 pm
by Obi-Wan Kenobi
Wow, this looks like an excellent map, downloading!