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Spawn Paths on High Objects (SOLVED)
Posted: Fri Nov 07, 2008 3:42 pm
by breakdown
Hello!
Again I tried to search for it but could not find it so here is my question..
How do you create a spawn path on objects above the Terrain? For example, on mid-air platforms? If someone could answer that would be awesome
-Breakdown
Re: Spawn Paths on High Objects
Posted: Fri Nov 07, 2008 6:02 pm
by Terror_Tot_John
uhm i have the answer but i dont understand it

napseeker send it to me
if you want i can post it

Re: Spawn Paths on High Objects
Posted: Fri Nov 07, 2008 6:57 pm
by breakdown
Nevermind, with help from a friend I was able to figure it out.
You have to raise the terrain up to the object, place the path, then lower it back down and it will stay in the air.
Re: Spawn Paths on High Objects (SOLVED)
Posted: Sat Nov 08, 2008 1:45 am
by AceMastermind
..OR you could have just looked in the docs and found the answer, it would've been quicker to search the docs than it is to clone an existing topic and wait for someone to answer.
Zeroedit.htm wrote:PATH EDIT MODE
PATH EDIT MODE is used for creating UNIT SPAWN Paths. Unit SPAWN PATHS consist of a string of SPAWN nodes that contain color axes that indicate the direction the unit will face when spawned. Spawn paths can be named and that name referenced in object instance properties such as in the case of command posts. PATH nodes can be rotated using the standard keyboard and mouse controls and like objects snap to the terrain first. Nodes and paths can have their heights adjusted and locked using the LOCK HEIGHTS button and/or by holding the shift key.
NEW PATH
In NEW PATH mode a new path name is generated and the mode changes to ADD NODE. In this mode every mouse click on the terrain places a node.
MOVE
Once placed a path can be moved by right clicking on it while nodes can be selected and moved individually if they are selected with the left mouse button.
TAPE MEASURE
PATH EDIT MODE comes with a tape measure that can be used to measure distances in meters.