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Texturing problems [Solved]

Posted: Wed Jul 07, 2010 10:06 pm
by Culvar
Yea, before anyone says anything. Yes the transforms ARE froze, same for history. And it is under dummyroot. Any chance anyone knows what I did wrong?


Before Meshex:
Image


After Meshex:
Image

Re: Texturing problems

Posted: Thu Jul 08, 2010 4:57 am
by DarthD.U.C.K.
do you have only one textureprojection?
(select an object, press the "clusters"-button on the right side, then open "texture_coordinates_auto" and check if there's only one texture projection)

if you only have one, try to extract all polygon(delete) from everything or export the whole thing as obj and reimport it again

Re: Texturing problems

Posted: Thu Jul 08, 2010 8:44 am
by Culvar
Thanks for the help, Duck.

Re: Texturing problems

Posted: Thu Jul 08, 2010 8:07 pm
by lucasfart
Offtopic: Thats a good halo model you've made. Are you making a map/pack? Also, In the bottom left corner of the pic, the texture is stretched.

Re: Texturing problems

Posted: Thu Jul 08, 2010 8:38 pm
by Culvar
It's Darth Z's model. I just photosourced a texture and lazily UVed it on.