Variable bolt length (kind've)
Posted: Fri Mar 11, 2011 5:29 pm
I've got an odd question to do with asthetics. I'm making a weapon that basically shoots sniper bolts, similar to the Republic sniper rifle, which go fast, hit their target, and slowly fade out. Unlike the stock sniper rifle, though, I want the bolt to have varying lengths - I want it to stretch the full distance between target and sniper.
For lack of a better vid, I'm describing something like what Joker fires here at 4:26 - link - or here, at 1:00 - link. I realize the second would in all likelyhood be pointlessly complex in BF2; but I'm hoping a weapon closer to the former might be possible.
I've tried making the sniper rifle into a high-velocity rocket launcher that fires an invisible projectile trailing a "streak" effect, similar to the stock Tri-Fighter's homing missiles. Unforunately the effect is invisible until the projectile is a far distance out; I've found no way to change that, though I may simply have been looking in the wrong place.
The question I'm putting forth to the effects gurus is: how might I go about accomplishing this? I had thought building off the streak trail effect was the best way to go, but now I'm not so sure.
For lack of a better vid, I'm describing something like what Joker fires here at 4:26 - link - or here, at 1:00 - link. I realize the second would in all likelyhood be pointlessly complex in BF2; but I'm hoping a weapon closer to the former might be possible.
I've tried making the sniper rifle into a high-velocity rocket launcher that fires an invisible projectile trailing a "streak" effect, similar to the stock Tri-Fighter's homing missiles. Unforunately the effect is invisible until the projectile is a far distance out; I've found no way to change that, though I may simply have been looking in the wrong place.
The question I'm putting forth to the effects gurus is: how might I go about accomplishing this? I had thought building off the streak trail effect was the best way to go, but now I'm not so sure.