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Commando questions
Posted: Wed Dec 03, 2008 11:52 pm
by Commander_Fett
I was using the clone commando model, and I was wondering, how could I get a first person view for it? I copied the commando 1st person files from the assets for it, and referenced it correctly in the odf, but it crashes my game. Also, what do I do with the sounds folder? (Sorry if this doesn't belong here, delete if need be admins.)
Re: Commando questions
Posted: Thu Dec 04, 2008 9:44 am
by Deviss
Commander_Fett wrote:I was using the clone commando model, and I was wondering, how could I get a first person view for it? I copied the commando 1st person files from the assets for it, and referenced it correctly in the odf, but it crashes my game. Also, what do I do with the sounds folder? (Sorry if this doesn't belong here, delete if need be admins.)
is easy, in the folder of your side, on SIDE/req/fpm you find for example reptroop file you open this using notepad or other and on the file is the name of the msh file well your need this file and only change the arm's texture to make the munge and then copy the .lvl file new a your game folder sides/fpm/rep i have a clone commando first person if you want this or you aslo have this
TUTORIAL
My first person
reprc.rar
INSTALL INSTRUCTIONS:
* put this file on C:\Archivos de programa\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\fpm\rep
* add this line a your odf's unit:
FirstPerson = "REP\reprc;rep_1st_rc"
* ready lol
CREDITS
Teancum - i modify your first person texture
Re: Commando questions
Posted: Thu Dec 04, 2008 6:04 pm
by Commander_Fett
Wait, so I just copy an fpm, rename it, type in the rc first person msh, save, reffer to it in my unit odf, and copy the file to my game data? Also, is there a way to make it so people playing my map would not have to do so?
Re: Commando questions
Posted: Thu Dec 04, 2008 6:10 pm
by Deviss
Commander_Fett wrote:Wait, so I just copy an fpm, rename it, type in the rc first person msh, save, reffer to it in my unit odf, and copy the file to my game data? Also, is there a way to make it so people playing my map would not have to do so?
well you could copy the .lvl file on your addon mod folder for example:
C:\Archivos de programa\LucasArts\Star Wars Battlefront II\GameData\addon\ABC\data\_LVL_PC/fpm/rep i don't know if it will work
Re: Commando questions
Posted: Thu Dec 04, 2008 6:14 pm
by Commander_Fett
Well, would I be able to have the unit access the first person view from the map files, or would the only way be to copy the first person file to the gamedata?
Re: Commando questions
Posted: Thu Dec 04, 2008 6:19 pm
by Deviss
Commander_Fett wrote:Well, would I be able to have the unit access the first person view from the map files, or would the only way be to copy the first person file to the gamedata?
i don't know other way for have access to the first person file sorry
Re: Commando questions
Posted: Thu Dec 04, 2008 6:22 pm
by Commander_Fett
Okay, because in ROTE maps you didn't have to do that thing with the gamedata/_lvl_pc?... stuff, and I was planning to make it a bit easier on the people playing. If it's not possible, oh well.
EDIT: that didn't work, and what you said didn't work for me either. What am I doing wrong?
1: I copied and edited a lvl file in the gamedata/DATA/_lvl_pc/SIDES/REP and named it reprc, and typed in the 1st person view in the RC assets.
2: I called for it in the odf:
Code: Select all
[GameObjectClass]
ClassParent = "rep_inf_default_commando"
[Properties]
GeometryName = "RC_inf"
FirstPerson = "REP\reprc;rep_3rd_trooper"
//FirstPerson = "rep_3rd_trooper"
//FirstPerson = "REP\reptroop;rep_1st_trooper"
//this keeps the player from entering first person with this char
//forcemode = 1
WaterDamageInterval = "0.0"
WaterDamageAmount = "0.0"
#: I made the req file in my side's fpm folder:
Code: Select all
ucft
{
REQN
{
"model"
"rep_3rd_trooper"
}
}
What did I do wrong?
Re: Commando questions
Posted: Thu Dec 04, 2008 8:28 pm
by RogueKnight
Code: Select all
[GameObjectClass]
ClassParent = "rep_inf_default_commando"
[Properties]
GeometryName = "RC_inf"
FirstPerson = "REP\reprc;rep_3rd_trooper"
//FirstPerson = "rep_3rd_trooper"
//FirstPerson = "REP\reptroop;rep_1st_trooper"
//this keeps the player from entering first person with this char
//forcemode = 1
WaterDamageInterval = "0.0"
WaterDamageAmount = "0.0"
//FirstPerson = "REP\reptroop;rep_1st_trooper"
//this keeps the player from entering first person with this char
//forcemode = 1
In my experience, turning off the force mode works good.
Re: Commando questions
Posted: Thu Dec 04, 2008 8:33 pm
by Deviss
well search this file on C:\BF2_ModTools\data_xxx\_LVL_PC\FPM\REP