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Making HUD's

Posted: Thu May 01, 2008 4:04 pm
by Fluffy_the_ic
Is it possible to make an HUD in XSI? I read somewhere you can make ship interiors in XSI, so I figured you could make HUd's. Just wondering.

Re: Making HUD's

Posted: Thu May 01, 2008 4:05 pm
by Caleb1117
Yes, you can.

Re: Making HUD's

Posted: Thu May 01, 2008 4:17 pm
by Fluffy_the_ic
How?

Re: Making HUD's

Posted: Thu May 01, 2008 6:41 pm
by RepSharpshooter
It's the same as any other model. Just export it as a msh, put it in common mshs, call for it in the .hud, and munge an ingame lvl. You may want to do Zerted's two ingame.lvl trick as well, if that worked out.

Re: Making HUD's

Posted: Sat May 03, 2008 4:56 pm
by Fluffy_the_ic
RepSharpshooter wrote:It's the same as any other model. Just export it as a msh, put it in common mshs, call for it in the .hud, and munge an ingame lvl. You may want to do Zerted's two ingame.lvl trick as well, if that worked out.
Can you describe that so a not-very-good-modder can understand that easier?

Re: Making HUD's

Posted: Sat May 03, 2008 7:57 pm
by Maveritchell
Fluffy_the_ic wrote:
RepSharpshooter wrote:It's the same as any other model. Just export it as a msh, put it in common mshs, call for it in the .hud, and munge an ingame lvl. You may want to do Zerted's two ingame.lvl trick as well, if that worked out.
Can you describe that so a not-very-good-modder can understand that easier?
1) It's the same as any other model.

2) Create and export your .msh.

3) Put it in "common" .mshs.

4) Call for it in the .hud file.

5) Munge a new ingame .lvl (There are threads about this in the modding forum, search for them).

Note: If this made more sense, you weren't paying enough attention to Rep's post. It's pretty hard to simplify it further, you just need to search for how to add custom HUD files.

Re: Making HUD's

Posted: Sat May 10, 2008 9:06 pm
by Fluffy_the_ic
Does it nees to be a certain size?