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Re: Acryptozoo's Yavin Mappack

Posted: Thu Jun 02, 2011 3:20 pm
by Executer94
This map looks really impressive. I really like the skies which create a nice atmosphere.
All those new space ships and vehicles make it look interesting and attempting.
Great work so far.

My favorites are the the space map and the desert map.

Re: Acryptozoo's Yavin Mappack

Posted: Fri Jun 03, 2011 5:54 am
by naru1305
acryptozoo wrote:yeah its the same class as the slave 2
cool, do you made it by your own?

and i can only agree with executor, your skies are awesome, never seen such cool skies :bowdown:

Re: Acryptozoo's Yavin Mappack

Posted: Fri Jun 03, 2011 2:22 pm
by SAMofBIA
Yah, Acryptozoo is exceedingly good with skies.

Re: Acryptozoo's Yavin Mappack

Posted: Sun Jun 05, 2011 4:51 pm
by acryptozoo
SAMofBIA wrote:Yah, Acryptozoo is exceedingly good with skies.
well i wouldn't say exceedinglymore like pretty good lol
speaking of skies i changed the one for River basin (seems like a storms coming ) i might add thunder and occasional lightning,
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should i do random skies so it will be nice and bright too ??

Re: Acryptozoo's Yavin Mappack

Posted: Sun Jun 05, 2011 8:10 pm
by Fiodis
The cloudbank looks nice but perhaps it would look nicer if you darkened it a bit to something closer to dark grey than white:
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Re: Acryptozoo's Yavin Mappack

Posted: Sun Jun 05, 2011 8:17 pm
by Eaol
I just realized that was a screenshot. It looked like a photo to me for a second.

Re: Acryptozoo's Yavin Mappack

Posted: Sun Jun 05, 2011 8:36 pm
by THEWULFMAN
The sky looks fine to me, making it darker would be unrealistic, as you can even See in that example pic Fiodis showed, the sun isn't shining as much for whatever reason, in accryptozoo's pic the ground shows how bright and sunny it is.
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Re: Acryptozoo's Yavin Mappack

Posted: Sun Jun 05, 2011 9:27 pm
by Fiodis
THEWULFMAN wrote:The sky looks fine to me, making it darker would be unrealistic, as you can even See in that example pic Fiodis showed, the sun isn't shining as much for whatever reason, in accryptozoo's pic the ground shows how bright and sunny it is.
It's been a while since I played Mass Effect, but I believe the sun is partially hidden by a cloud (as well as being off-screen). What's certain is that Virmire definitely had the feel of an impending storm, so Bioware did get that right. The sun shouldn't be shining so brightly if a storm is on the way, it'd ruin the feel. That pic you posted just brings to mind a a partly cloudy day, not an approaching squall.
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That one's a photo, Eaol. :wink:


Anyway,
acryptozoo wrote:speaking of skies i changed the one for River basin (seems like a storms coming ) i might add thunder and occasional lightning
So you had the ground nice and sunny and the sky nice and sunny, then changed just the sky? The ground doesn't realize the sky changed? :? It sounds as if you're really going for the coming-storm effect (and I think you should, it's nice :) ), so you might as well go all the way and make the ground reflect it as much as the sky.

Re: Acryptozoo's Yavin Mappack

Posted: Mon Jun 06, 2011 2:35 am
by THEWULFMAN
Fiodis wrote:
acryptozoo wrote:speaking of skies i changed the one for River basin (seems like a storms coming ) i might add thunder and occasional lightning
So you had the ground nice and sunny and the sky nice and sunny, then changed just the sky? The ground doesn't realize the sky changed? :? It sounds as if you're really going for the coming-storm effect (and I think you should, it's nice :) ), so you might as well go all the way and make the ground reflect it as much as the sky.

Ah! I see now I misunderstood what was going on, since his ground was still bright. I assumed incorrectly that he was just going for a better sky, so when I heard your suggestion Fiodis, it didnt make any sense. Now that I read the whole thing, I agree with Fiodis. Darker ground and darker clouds. :wink:

Re: Acryptozoo's Yavin Mappack

Posted: Mon Jun 06, 2011 3:28 pm
by acryptozoo
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8)
will get a pic up with the lighting and thunder FX later
(lighting is so hard to take pictures of :cpu:)

Re: Acryptozoo's Yavin Mappack

Posted: Mon Jun 06, 2011 8:13 pm
by THEWULFMAN
Hey Acryptozoo, here is a little known trick. Go ingame, go into free cam, and hit M to start the game playing again, then right when the lightning strikes, hit M again to pause the game, then take the screenshot. :wink:

Re: Acryptozoo's Yavin Mappack

Posted: Sat Jun 11, 2011 10:35 am
by acryptozoo
THEWULFMAN wrote:Hey Acryptozoo, here is a little known trick. Go ingame, go into free cam, and hit M to start the game playing again, then right when the lightning strikes, hit M again to pause the game, then take the screenshot. :wink:
yeah that what i do but i always miss XD

other than that another update :D
-----------------------------------------------------------------------------------------------
UPDATE
added some flair to Yavin 8:tundra
and gave it some xwings (self piloted of course)
gonna add some ties for them to fight might so some bombers too not sure ideas?
anyways here is some eyecandy
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also is there any vehicles that you would like to see in any of the maps? post ideas :D

Re: Acryptozoo's Yavin Mappack

Posted: Sat Jun 11, 2011 4:03 pm
by DarthD.U.C.K.
it looks good even though the flowers seem a bit out of place in a tundra... i think it really needs lighting and shadows.

Re: Acryptozoo's Yavin Mappack

Posted: Sat Jun 11, 2011 4:08 pm
by acryptozoo
DarthD.U.C.K. wrote:it looks good even though the flowers seem a bit out of place in a tundra... i think it really needs lighting and shadows.
yeah i will add lighting and shadows
as for the flowers i was going for the spring time feel
like this
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Re: Acryptozoo's Yavin Mappack

Posted: Sat Jun 11, 2011 4:14 pm
by DarthD.U.C.K.
the flowers themselves fit, but not the type of flowers, the ones look more like theyve come from a flower bed.

Re: Acryptozoo's Yavin Mappack

Posted: Sat Jun 11, 2011 5:01 pm
by DarthEste01
it would be fine if you make flyable that shuttle from yavin 13 and put another shuttle for rebels,i also would like to see AT-XTs,but this are just suggestions

Re: Acryptozoo's Yavin Mappack

Posted: Sat Jun 11, 2011 5:12 pm
by Nova Hawk
Dang dude, this mappack is coming along really nice. Good job! The ships I would like to see is the TIE defender, TIE Interceptor, A-wing, B-wing, and possibly a YT-1300. Do you think you could do that?

Re: Acryptozoo's Yavin Mappack

Posted: Sat Jun 11, 2011 5:32 pm
by SAMofBIA
You are creating some luscious scenery Acryptozoo, als ocan you scale up that really tiny print you put in the reply tome saying your exceedingly good at skies? my computer wont zoom past 1000 so i cant read it XD

Re: Acryptozoo's Yavin Mappack

Posted: Tue Jun 14, 2011 6:45 pm
by acryptozoo
SAMofBIA wrote:You are creating some luscious scenery Acryptozoo, als ocan you scale up that really tiny print you put in the reply tome saying your exceedingly good at skies? my computer wont zoom past 1000 so i cant read it XD
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more like pretty good.... okay i said more like pretty good XD
i have a small update
added atxt's and atst's on Yavin 8
sorry dont have any pictures of them yet

also i added a fun little Easter egg to Yavin orbital assault
... a flyable blockade runner
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just a little easter egg wont serve any real purpose in the game

Re: Acryptozoo's Yavin Mappack

Posted: Tue Jun 14, 2011 7:02 pm
by sim-al2
acryptozoo wrote: i have a small update
sorry dont have any pictures of them yet
Awesome!
also i added a fun little Easter egg to Yavin orbital assault
... a flyable blockade runner
Utility: Low
Awesomeness: Very high :D