Mod conflicts

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Space-Rebel-Pirate-Thing

Mod conflicts

Post by Space-Rebel-Pirate-Thing »

3 mods I know and love do not actually work in conjunction with eachother as they all replace some of the same .lvl files.

The 3 mods that conflict are:

- TEC (and revenge of the republic) mod
- Ultimate cockpit mod
- Space realism mod

I was wondering if there was any way I could run all three mods at the same time, with no conflicts? (perhaps by merging the different level files, but I don't know how that would work)

Thanks for your help. :)
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Teancum
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RE: Mod conflicts

Post by Teancum »

Unfortunately not.
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Post by MercuryNoodles »

That'd be rather complicated, and best left to the authors of the mods. Trying to make the lvl files compatible may be more complex than it appears, if not impossible, so you'd need someone with access to the source files for all of the mods to even begin working on something like this.

So, short answer: Nothing can be done, unless the author tries to make a mod compatible with others from the beginning.
Space-Rebel-Pirate-Thing

Post by Space-Rebel-Pirate-Thing »

Gah, I had a feeling that would be the case, well, no matter, I think I'll just use the TEC mod. The TEC mod is especially good when you take a republic landing ship into a CIS capital ship and watch marines spawn from it and just obliterate all the droids. MUHAHAHAHAHA. :D
battlwfrontfreak

Post by battlwfrontfreak »

If they were to be compatible then you whould have to make it that way during the mod... which, after being finished, whould take months..
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