{WIP} KotOR: Dantooine - [GT]Caleb1117

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Guest »

looks great :yes:

but there are things that i dont understand: as far as i remember in KotOR 1 (never played 2) the sith troopers were gold coloured and squad leaders were red and on the screenshots they are white and black, the same was in the sullust: jedi conclave map
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by XxDepredationxX »

Beautiful map, lots of nice skins and is that a new Sith Trooper blaster rifle model?
I'm sure downloading this map when its done. :yes:
lieutenantcoda

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by lieutenantcoda »

the KOTOR I sith troops were gold only cus their armor reflected light or the sun, which gave them a goldish colour. They are originally white or silver
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

XxDepredationxX wrote:Beautiful map, lots of nice skins and is that a new Sith Trooper blaster rifle model?
Its that bowcaster without the ballbearings on the end. :P
That Jawakiller/Dragonum made.

Wait... did I credit them for that? :? lol

Yea, sith troopers are supposed to be white.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by XxDepredationxX »

O.O oh yea....silly me :funny2:
What about that blaster pistol the Duros is wielding, is it Commander Fordo's blaster from the Clone Wars mini-series?
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Syth »

Yah looks pretty kew...

except i notice the mando's visor things are off on gogies skin- they should be up a bit, and a bit larger.

You could look into changing the mine effect to be like in KotOR. You could try using the droideka shield effect, or an effect like Maveritchell did in his Ralltiir map
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

I'm experimenting with Gogies skin alittle, Trying to get it just right is proving difficult.

And, Mav' gave me the Mine effect.
Which reminds me, I need to add it.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Guest »

will your map include some KotOR music?
it would improve the atmosphere

and good luck in making this map, i really can't wait to play those mandalorians :bowdown:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Unfortunetly, no, it would be illegal.
not that that stops some of those JKA blokes. :roll:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Guest »

im sure that this word LEGAL was created by some evil syth lord :crying:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by JabbaLovesLava »

Map looks very good. I might download and try it out :D
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by BountyHunterV »

Caleb1117 wrote:Unfortunetly, no, it would be illegal.
putting music thats not yours into a mod map is illegal? i thought it was only if you tried to sell it for a profit...
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Taivyx »

No, why does everyone confuse that? :runaway:

It applies to ANY type of redistributing, whether it be selling or giving it away.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Maveritchell »

It's not putting in any music that's the problem here. It's using KotOR assets. If it's been said once, it's been said a thousand times, but KotOR assets are off-limits. Please end the legality discussion here, as the creator knows the rules and these kind of things tend to drag threads off-topic.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

*cough*

Yea, yea, I know.
I was in a lazy slump, but I'm on an upswing, at the news of my new computer being purchased.

Anyway, I've fixed some of the bugs that where bugging me most.
You may not understand what I'm talking about, as most of it, my Beta testers would know pretty excusivly.
  1. I fixed juhani's skirt problem, and gave her the red hair The Emperor made, but that I never put on.
    I fixed the texture issue with the Old rep heavy trooper.
    I think I just fixed the force wave hitting yourself problem.
    Fixed chunndar's poision issue
    Stoped the oprateable swoops
And lots more I can't remeber.

Changes:
  1. Sith sniper is now red
    sith exo trooper is now gold, probably a temporary change
    Juhani now has a blue dual bladed saber and mual's anim
    Image
    Chunndar now uses obi's anim (saw a dual blader using obi's anim in Mav's you-tube video and liked it)
    O rep sniper is now female, to compesate for the lack of... boobs, I've tryed to add hair.
    (anyone know how to offset geometry addons via odf?)
    Image
    Gave Orep an new pistol
    Image
    Better carth skin
    Image
    Image
    added more terrain hight variation.
    Gave the Duros thug a better weapon, instead of just a pistol, I realized... who would play as him otherwise?
    Image
    the msh need tweaking.
and ... more, but I forget
Guest

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Guest »

yeah some update :D

but i think you should make the sniper male because this female model looks very strange (the body looks male and the head is female, just imagine a female sumo wrestler :shock: )

...oh and i love the weapons
MicWal

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MicWal »

hmmm, this map looks pretty sweet, think it'll be popular in the filefront downloads, possibly more than boeing's
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Achronos-117 »

MicWal wrote:hmmm, this map looks pretty sweet, think it'll be popular in the filefront downloads, possibly more than boeing's
Yes but theres bound to be people that will rate it bad though since they dont even know how to install maps :cpu:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

WIP animated star map, Thanks to FragMe.

Image
Image
Image
After that, the star map effect, and rings popup.

Image
Fixed carbine, and a half cloaked Mandalorian Raid Leader.
caboose=SotG=

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by caboose=SotG= »

looks great :thumbs: i will definly download thisl
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