No geometry?

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Squirrel7Hunter

No geometry?

Post by Squirrel7Hunter »

when im munging my map , i get a whole bunch of errors that say "technounionship_chunk2 has no collision geometry!" and when i add it to my addon folder and try to play it , it starts to load but crashes. So what does that mean? am i missing a file in my ODF or MSH for that object?
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RE: No geometry?

Post by Qdin »

I think there's 2 .msh files for the techunion-ships... maybe you've taken the wrong one? :)
Astute
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RE: No geometry?

Post by Astute »

Hmm, i wouldn't think that missing chunk geometry/collisions would crash your map. It must be that your missing either msh files or imputted something somewhere else that it doesn't like. Check the sptest Bfront log to see what is wrong.
Squirrel7Hunter

RE: No geometry?

Post by Squirrel7Hunter »

wel what i did was i took all of the cis MSH and ODF files an stuck them into my worlds MSH and ODF files cause it said i was wissing so many things and many collision geometry problems . not just with the techno union ship , i did the same thing with republic. but if didnt seem to help, seems like i had more problems after words.....? all i wanted to do was add a jedi fighter and i get all these problems!



another question. when munging it says im missing P_Collision1 through 28. i've looked in all files but cant find anything with that name.has anyone herd of these files?
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Post by Laserblast »

That's because the technounion odf reference custom collision boxes that it doesn't actually have :(. In reality, there is only p_collision, p_vehicle, and p_collision 28. There are also p_vehicle1, p_explode_sphere, and a few hp_explodes that are not used (not sure what they are anyway).
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