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How do you place an effect in ZE?

Posted: Tue Oct 20, 2009 9:18 pm
by genaral_mitch
How do you place an effect in ZE? What I mean is, on Mustafar there's those lava bursts that come out of the volcano and in Endor, there's the fire on the sticks.

Re: How do you place an effect in ZE?

Posted: Wed Oct 21, 2009 3:40 am
by DarthD.U.C.K.
you need a n emitterobject to which you attach the effect
in the dagobah assets you can find an invisible msh (editor_grasspatch or something like this) aswell as some emitterodfs which you can use as reference/base

Re: How do you place an effect in ZE?

Posted: Wed Oct 21, 2009 3:42 am
by Battleffront_Conquer
for the fire on the torches on Endor they have a hard point (hp) attached to the object allowing them to attach an effect to it

Re: How do you place an effect in ZE?

Posted: Wed Oct 21, 2009 5:43 am
by DarthD.U.C.K.
the hardpoint is in the objects msh

Re: How do you place an effect in ZE?

Posted: Wed Oct 21, 2009 5:56 am
by Battleffront_Conquer
DarthD.U.C.K. wrote:the hardpoint is in the objects msh
thats what I meant