Custom walker issues
Posted: Mon Apr 07, 2014 10:57 pm
Hey guys.
So I'm trying to workaround getting Combat Drones working the way they should in Mass Effect: Unification, and one idea that popped up was an auto-pilot walker (because they actually work [offline]). I rigged my Combat Drone model to be animated as a walker, I animated it identically to how the AT-RT is animated (like the same exact leg animations, basically), set up the ODF accordingly, aaaaaaand...this happened: http://www.youtube.com/watch?v=O19vgUAEEJ4
Bugs that occur:
- The vehicle cannot move.
- Whenever the vehicle attempts to drive forward or in reverse...interesting things happen, such as the steering becoming uncontrollable/out-of-control.
- The vehicle sometimes clip itself underneath the "terrain"; when this happens, the player dies immediately and dies whenever he/she tries to spawn thereon after; the framerate drops sharply upon each attempted spawn, and the player is forced to restart the mission.
ssv_walk_combatdrone.odf
weap_tech_combatdrone_walker.msh.option
Walker hierarchy in XSI
Quite frankly, I haven't hardly the slightest clue what I'm doing when it comes to walker-exclusive animation, rigging, and ODF parameters, so any help is appreciated. Thanks.
So I'm trying to workaround getting Combat Drones working the way they should in Mass Effect: Unification, and one idea that popped up was an auto-pilot walker (because they actually work [offline]). I rigged my Combat Drone model to be animated as a walker, I animated it identically to how the AT-RT is animated (like the same exact leg animations, basically), set up the ODF accordingly, aaaaaaand...this happened: http://www.youtube.com/watch?v=O19vgUAEEJ4
Bugs that occur:
- The vehicle cannot move.
- Whenever the vehicle attempts to drive forward or in reverse...interesting things happen, such as the steering becoming uncontrollable/out-of-control.
- The vehicle sometimes clip itself underneath the "terrain"; when this happens, the player dies immediately and dies whenever he/she tries to spawn thereon after; the framerate drops sharply upon each attempted spawn, and the player is forced to restart the mission.
ssv_walk_combatdrone.odf
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