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A couple of questions...
Posted: Wed Aug 30, 2006 10:36 pm
by Syth
Okay.
1. How do I disbale the high jacking effect of the fusion cutter. I made a varient of it that tears vehicles apart, and I dont want it high jacking enemy vehicles.
2. How can I edit the Hero system (I want to change the way hero health works).
Posted: Thu Aug 31, 2006 12:19 pm
by RC-1290
I'm trying to figure out the answer to you question at the moment, my first suggestion is that you just Adjust the vehicles.
documentation quote:
TimeRequiredToEject – How long it will take to hack someone out of the vehicle.
still searching for other option tough...
[Edit] did you change class from repair to something else? - The class is set in the common\odf\com_weap_inf_fusioncutter.odf. you can copy the content of this file to your fusion cutter in your sides folder so you can adjust things like the class.
[Edit] I think the hacking system is scripted into the game since commandwalkers can not be hacked but this is not specified in the odf. So I'm wondering where I can find these rules/scripts.
Posted: Thu Aug 31, 2006 4:29 pm
by t551
There may be a line in those vehicle .odf's that prevents the use of a fusion cutter to eject the occupants.
Posted: Thu Aug 31, 2006 5:31 pm
by RC-1290
That's what I said...sort of. There doesn't seem to be such a line and I think It's scripted in the game that just command walkers can't be hacked.
Posted: Thu Aug 31, 2006 5:36 pm
by t551
Ah... I thought that you meant that there was no such line in the fusioncutter .odf.
Posted: Thu Aug 31, 2006 5:37 pm
by RC-1290
well, I ment that too

, since there is no such line as far as I know.