Vehicle Immobility
Moderator: Moderators
-
Alpha
Vehicle Immobility
How would I modify a vehicle's ODF to make it immobile? I set all the speed properties to 0 and it didn't work at all. I then tried 0.1 and it was still relatively fast. What do I do?
- authraw
- 1st Lieutenant

- Posts: 445
- Joined: Mon Jun 26, 2006 3:45 pm
Re: Vehicle Immobility
I would look at the turret ODFs. I'm not sure, but I bet you want to make the vehicle into a turret.Alpha wrote:How would I modify a vehicle's ODF to make it immobile? I set all the speed properties to 0 and it didn't work at all. I then tried 0.1 and it was still relatively fast. What do I do?
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
RE: Re: Vehicle Immobility
If you want a turret then yes do that, if you don't want it to move at all, look at the odf of a rock or something.
Copy whats in it to the tank odf and delete all else, and change the msh name it calls
Copy whats in it to the tank odf and delete all else, and change the msh name it calls
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
RE: Re: Vehicle Immobility
sorry to ask what may seem like a stupid question but, When you munged did you select the side that vehicle belongs to in the munger? Did you clean that side as well, before munging? Setting the speeds to 0 should stop it...I assume this is a hover, so
Acceleration = 0.0
Deceleration = 0.0
Traction = 100.0
ForwardSpeed = 0.0
ReverseSpeed = 0.0
StrafeSpeed = 0.0
EDIT: BTW traction is irrelevant
Acceleration = 0.0
Deceleration = 0.0
Traction = 100.0
ForwardSpeed = 0.0
ReverseSpeed = 0.0
StrafeSpeed = 0.0
EDIT: BTW traction is irrelevant
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
RE: Re: Vehicle Immobility
Try changing the class to "armedbuilding."
-
MercuryNoodles
- Jedi

- Posts: 1003
- Joined: Sun Mar 12, 2006 7:16 pm
- Projects :: Space - Boarding Action
- xbox live or psn: No gamertag set
I don't understand exactly what you want to do, here. I don't know a lot about this, but, if what you want is a prop vehicle, I can tell you this: try changing the classlabel to "destructablebuilding". Then, I think you should just delete or comment out most of the rest, as it won't be needed, and it shouldn't move. After that, you should be able to just place it in ZE as you would any other object.
Here's an example:
[GameObjectClass]
ClassLabel = "destructablebuilding"
GeometryName = "tan4_prop_door.msh"
[Properties]
GeometryName = "tan4_prop_door"
FoleyFXGroup = "metal_foley"
Here's an example:
[GameObjectClass]
ClassLabel = "destructablebuilding"
GeometryName = "tan4_prop_door.msh"
[Properties]
GeometryName = "tan4_prop_door"
FoleyFXGroup = "metal_foley"
