Vehicle Immobility

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Alpha

Vehicle Immobility

Post by Alpha »

How would I modify a vehicle's ODF to make it immobile? I set all the speed properties to 0 and it didn't work at all. I then tried 0.1 and it was still relatively fast. What do I do?
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authraw
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Re: Vehicle Immobility

Post by authraw »

Alpha wrote:How would I modify a vehicle's ODF to make it immobile? I set all the speed properties to 0 and it didn't work at all. I then tried 0.1 and it was still relatively fast. What do I do?
I would look at the turret ODFs. I'm not sure, but I bet you want to make the vehicle into a turret.
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RE: Re: Vehicle Immobility

Post by Caleb1117 »

If you want a turret then yes do that, if you don't want it to move at all, look at the odf of a rock or something.
Copy whats in it to the tank odf and delete all else, and change the msh name it calls
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RE: Re: Vehicle Immobility

Post by PvtParts »

sorry to ask what may seem like a stupid question but, When you munged did you select the side that vehicle belongs to in the munger? Did you clean that side as well, before munging? Setting the speeds to 0 should stop it...I assume this is a hover, so

Acceleration = 0.0
Deceleration = 0.0
Traction = 100.0
ForwardSpeed = 0.0
ReverseSpeed = 0.0
StrafeSpeed = 0.0


EDIT: BTW traction is irrelevant
Xavious
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RE: Re: Vehicle Immobility

Post by Xavious »

Try changing the class to "armedbuilding."
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Post by MercuryNoodles »

I don't understand exactly what you want to do, here. I don't know a lot about this, but, if what you want is a prop vehicle, I can tell you this: try changing the classlabel to "destructablebuilding". Then, I think you should just delete or comment out most of the rest, as it won't be needed, and it shouldn't move. After that, you should be able to just place it in ZE as you would any other object.

Here's an example:

[GameObjectClass]

ClassLabel = "destructablebuilding"
GeometryName = "tan4_prop_door.msh"


[Properties]

GeometryName = "tan4_prop_door"
FoleyFXGroup = "metal_foley"
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