Page 2 of 7
Posted: Sat Mar 11, 2006 1:41 pm
by Epena
Sweetness!
I'll edit my post later with any finds or comments...in addition, I'll get you the ground texture picture that you wanted.
Posted: Sat Mar 11, 2006 1:43 pm
by Narlie-Charlie
Teancum wrote:Narlie -- are you using any mods at all? It works 100% fine on my machine.
I dont have any game mods on right now, but I do have several other mod maps. Maybe it was a one time thing, the first two problems only happened once.
Posted: Sat Mar 11, 2006 2:29 pm
by squipple
Hey Tean, sweet job. There's another Cloud City conversion floating around, but this one looks nicer. Personally, I think the lighting looks great as-is. Stable in multiplayer too.
Some stuff I found that hadn't been metioned previously:
- 1-flag CTF wasn't working. I was online in a multiplayer game (Ace Azzumen actually joined and can verify). I got the 150 troops on each side thing where the CTF score should be. No AI spawns.
- 2-flag worked great. Nice job on setting it up. Could use some health/ammo droids though. I had thought a flag in the carbon freezing chamber, and then in the center of upper area (right above that center CP in the plaza area in conquest) would be a good setup too.
No mods installed.
Posted: Sat Mar 11, 2006 2:39 pm
by Rpe7
Hey, Great map, nice Idea of Bespin Luke.
Found a few things though
See you've got an even better Luke skin so don't know if it matters anymore but in conquest he spawns without a lightsaber everytime. (no mods running, only addon maps)
Also there's something strange with the ground textures, several places the blue/grey stones change into white stones when I walk on them. There's a line between the blue and white ones and once I cross the line all stones become white. I have some screens but don't know how to send them to you, I've got no webspace ...
Posted: Sat Mar 11, 2006 2:42 pm
by Rpe7
sorry, actually the stones are lightblue/darkblue, not white
but they do change which is quite weird.
Posted: Sat Mar 11, 2006 2:47 pm
by sh4d0wl0rd
Rpe7 wrote:See you've got an even better Luke skin so don't know if it matters anymore but in conquest he spawns without a lightsaber everytime. (no mods running, only addon maps)
Same for me!
Posted: Sat Mar 11, 2006 2:50 pm
by Rpe7
[img]
[img]
Hope this is the way to post images[/img]
Posted: Sat Mar 11, 2006 3:07 pm
by Leviathan
Off-topic : Rpe', before using the "
[img]/[/img]" synthax, you
must upload your pictures on one of the following specialized web-sites,
first :
Posted: Sat Mar 11, 2006 3:21 pm
by Y2g2006
Hey Tean, not trying to step on your foot or anything, but Judderman did already have a Cloud City map in the works.
I think he released a final version already, in which I didn't notice any bugs... but I was wondering if you were aware of that.
You could've probably worked with him in getting that version up and running (or improving). Thats just my opinion of it at least.
Having all these different versions by different authors is going to become confusing and put a wedge between the community. Because I'm sure if some people have Judderman's map... they wont be able to play online with your map (confusing your map for his, or his for yours).
Not saying your map will be terrible, I just think that the map was already designated for him and that another version will cause a mix up. I will, however, be downloading this one. It looks promising.
Posted: Sat Mar 11, 2006 3:23 pm
by Teancum
Yeah I knew about Judderman's map. The final version still had terrible lighting, and conquest only.
Posted: Sat Mar 11, 2006 3:27 pm
by Lord-Bandu
Lighting is the key people!!!

Posted: Sat Mar 11, 2006 3:28 pm
by -_-
maybe change yun's force push to a pull instead. Afterall, none of the villans have pull.
Posted: Sat Mar 11, 2006 3:41 pm
by Rpe7
I'm gonna keep it simple and just paste te link
http://img53.imageshack.us/my.php?image ... ark5ye.jpg
Here You see the shadow of the building (= dark stones)
http://img75.imageshack.us/img75/641/light6iw.jpg
But here I have crossed the line between light and dark and the dark just disappears, instead of me walking into the shadow, everything becomes light. The shadow disappears, while the angle of light doesn't change.
Teancum, if this is what you mean with lightning intensity I'm sorry for the post. But I didn't think you meant this.
Posted: Sat Mar 11, 2006 4:02 pm
by Y2g2006
The AI paths for CTF need reworking. Its way too easy to score in both one flag and two flag.
They all seem to go one way, and if someone knows the map well enough (like I do) they can easily find the vunerable spot, change their course of direction, and exploit it to its fullest. Its even more exploitable when playing as a Jedi, but can just as easily be done with basic infantry.
One flag actually proved to be easier then two flag even.
The problem is, they all seem to go down their "main" ramps. The problem in that is no one ever bothers the side ramps. And the other ramp on the CIS side is rather close to the CP. So if you go up that ramp, you maybe encounter three to five enemies (at best) and its a pretty easy score.
I even encountered some AI that didn't even bother to open fire at me while I was carrying the flag.
Like I said in the first post, this map is showing promise. Its looking nice.
Posted: Sat Mar 11, 2006 6:20 pm
by Teancum
AI paths can't be changed. All gamemodes use the same AI paths. Otherwise I would. We can't edit stuff like AI brains, so there's no way to say 'open fire more often at this point' or whatever. How it plays it the absolute best we can do.
Posted: Sat Mar 11, 2006 6:26 pm
by Y2g2006
I keep forgetting that. You would think that half the units would go one way, and the other half go the other.
You get the feeling that you're a loan wolf out there sometimes.
Course I maybe should've known better. Tantive basically has this same problem, as do other maps (Utapau just to name another). All the AI, with the exception of a select few, will go the exact same way. They're too predictable, and extremely easy to avoid.
Sorry bout that. That fact will sink into my head eventually. lol
Posted: Sat Mar 11, 2006 6:29 pm
by Teancum
No problem -- we're all new to this.
Posted: Sat Mar 11, 2006 7:08 pm
by Alex533
Im curious to see how bad Luke looks

Posted: Sat Mar 11, 2006 7:23 pm
by Teancum
He looks AWESOME (though I needed to lighten up the skin)

Posted: Sat Mar 11, 2006 7:41 pm
by NegativeSmiley
Ohhh Coool. That'd be an awesome skin for my map and i'm sure many others. Plan on releasing it. or does the creator plan on releasing it anytime? It would be a good addition to the community stockpile of skins 'n stuff