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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sun Nov 09, 2008 7:39 am
by Darth Revan
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sun Nov 09, 2008 10:01 am
by Mandalore
so Mav find out anything about my problem? cuz i havent.
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sun Nov 09, 2008 12:19 pm
by Delta 47
Did anyone else have trouble with the sound on Hunt mode? There was music and the Imps talked but no sound for the menu, walking, shooting, etc. I didn't read anything about this anywhere and I got my copy off of SWBF Files. Anyway, great map Mav but I didn't even finish the Hunt mode because I got stuck with the objectives

You definitely gave it a little difficulty which is great!
EDIT: Ignore the above question, it seems I have messed up audio on all maps/games. I have no idea what's wrong but I'll try messing with the hardware.
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sun Nov 09, 2008 4:12 pm
by The_Emperor
Maveritchell wrote:Vace Thermill
Haha, I only just noticed. Clever.
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sun Nov 09, 2008 4:16 pm
by CloneTrooper919
right when i get to the secret cavern my game crashes ,bringing me back to my desktop.
Suggestions?
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sun Nov 09, 2008 7:05 pm
by Maveritchell
CloneTrooper919 wrote:right when i get to the secret cavern my game crashes ,bringing me back to my desktop.
Suggestions?
Remove any sides mods you might have - if that doesn't work, then run it in BF2Modtools and send me a copy of your Bfront2.log (in a PM) - same goes for you, Mandalore - send me a copy of a Bfront2.log (in a PM). If you don't know how to get a Bfront2.log, search the Modding forum, it's said there a number of times.
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sun Nov 09, 2008 8:44 pm
by Grev
The_Emperor wrote:Maveritchell wrote:Vace Thermill
Haha, I only just noticed. Clever.
I don't understand. Whats so clever?
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sun Nov 09, 2008 10:03 pm
by Xavious
Grev wrote:The_Emperor wrote:Maveritchell wrote:Vace Thermill
Haha, I only just noticed. Clever.
I don't understand. Whats so clever?
"Vace Thermill" is an anagram of "Maveritchell."
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sun Nov 09, 2008 10:16 pm
by Null_1138
Xavious wrote:Grev wrote:The_Emperor wrote:Maveritchell wrote:Vace Thermill
Haha, I only just noticed. Clever.
I don't understand. Whats so clever?
"Vace Thermill" is an anagram of "Maveritchell."
*searches frantically for slap-self-on-head smilie*
I guess this will have to do:

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sun Nov 09, 2008 11:01 pm
by (502)GEN.york
I had alot of fun playing this map though....I hated the entire army of droids that follows you around every were and I also found it funney that the droids only attack you not the imperial standing right next to you...
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Mon Nov 10, 2008 12:51 pm
by Bantha55
Wow this campaign is really perfect! The game feeling is very good and it makes fun. It´s not too difficult and not too easy. Great! I think it´s even better than your spira beasaid map. the only thing that´s difficult is, to land the submarine.
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Tue Nov 11, 2008 11:59 pm
by Commander_Fett
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Wed Nov 12, 2008 12:22 am
by Maveritchell
Don't get too close to the bottom when landing the sub - approach in at an angle, and be pressing space bar as you descend. If you run into the bottom, you're too far, you need to turn around and try again.
Practice with the sub in GCW conquest if you need to.
And -
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Wed Nov 12, 2008 5:37 pm
by fiddler_on_the_roof
Great job mav!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Dling
I'm making a Mon Cal map, would it be possible for you to release the Bubble tunnels and spheres, and the sub? If you could release them, my computer can only use .zip or .exe files.
Thanks.
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sat Nov 15, 2008 1:03 am
by Commander_Fett
Great map, liked the ending. Can't wait for The Big L. and
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sat Nov 15, 2008 2:34 am
by cloneknight
Maveritchell this is very nice, i haven't been here in a while and i come to this haha? it made my day, very nicely done and fun..Props
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sat Nov 15, 2008 12:44 pm
by Hebes24
Just finished the Campaign. Excellent work, Mav'. I can't wait for the next map!
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sat Nov 15, 2008 12:50 pm
by Wolfblader
This is a great map, and i love the campain.
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Sun Nov 16, 2008 10:21 am
by The_Emperor
delta 47 wrote:Did anyone else have trouble with the sound on Hunt mode? There was music and the Imps talked but no sound for the menu, walking, shooting, etc. I didn't read anything about this anywhere and I got my copy off of SWBF Files. Anyway, great map Mav but I didn't even finish the Hunt mode because I got stuck with the objectives

You definitely gave it a little difficulty which is great!
EDIT: Ignore the above question, it seems I have messed up audio on all maps/games. I have no idea what's wrong but I'll try messing with the hardware.
I've got the same problem

but only on ADS hunt mode... I can only hear the music, nothing else.
Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)
Posted: Fri Nov 21, 2008 5:39 pm
by Ace_Azzameen_5
Thanks for the mission, Mav. Unique models and environment and music make it great and the end of the mission area created the illusion of a larger facility nicely. Oh, and this guy told me a I was a prisoner but I think I could walk all the way back to the Sub... Maybe my det-pack tripped the trap. I saw a glowing green circle and thought blowing it up was a good idea.