i made one cylinder as clothcollision for each upperarm
but ingame i saw that tey were to long and made some clothpoints look weird
i rdeleted the cylinders, reexported and they were still ingame
i removed all collision primitives from the createclothtool and reselected them,
reexported cleaned everything with visualmunge and munged
the cylinders are still there!
what can i do?
How do I remove cloth collision primitives?
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Re: undying cloth collision primitives
In XSI tree, delete the pandemic cloth definition thing (should be orange I think) for the cloth mesh. Then go into the clusters section of the mesh and you should see something else that say Pandemic Cloth (there may be more than one if you have defined your cloth more than once) delete all those, don't get rid of anything else under the clusters section.
Now you can redefine the cloth and the unwanted bits should be gone. Also you did say you deleted the cylinders right not just exclude them from collision selection.
Now you can redefine the cloth and the unwanted bits should be gone. Also you did say you deleted the cylinders right not just exclude them from collision selection.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: undying cloth collision primitives
it didnt work,
the cape still collides with the cylinders
the cape still collides with the cylinders
