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HvB3 maps are crashing! [Solved]

Posted: Fri Mar 30, 2012 7:46 pm
by brant777
i recently downloaded hvb 2 and 3 and i was playing 2 just fine but when i got to 3 it crashed on the loading screen. to make sure it was three i tried playing all of hvb 3 maps but they all crash on me. i don't know if i should download again or if i should get rid of it, :runaway:

Re: HvB3 Help!!!

Posted: Fri Mar 30, 2012 8:16 pm
by ARCTroopaNate
Could you please run it in the editor and post your error log.

Re: HvB3 Help!!!

Posted: Sat Mar 31, 2012 3:20 pm
by brant777
ARCTroopaNate wrote:Could you please run it in the editor and post your error log.
Hidden/Spoiler:
this.CurButton = nil
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 059851A4
The key, value is: change table: 059851D0
The key, value is: blue 0
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key, value is: era_g 1
The key, value is: mode_con_a 1
The key, value is: era_c 1
The key, value is: green 55
The key is mapluafile, the formated value is: CLA<A>_<B>
The key, value is: mode_con_g 1
The key, value is: era_a 1
The key, value is: red 0
custom_printTable(): Returning
custom_printTable(): table: 05566B0C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: CLAc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:Load\common.lvl

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:common.lvl

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:sound\aan.lvl;aangcw

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:sound\aan.lvl;aangcw

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\imp.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\cis.lvl
uf_updateClassIndex(): Added class: all_inf_rifleman

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_rifleman" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett3

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett3" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett4

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett4" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett5

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett5" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett7

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett7" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett2

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett2" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_jangofett8

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "cis_hero_jangofett8" (check the side's .req file)
uf_updateClassIndex(): Added class: all_inf_officer2

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_officer2" (check the side's .req file)
uf_updateClassIndex(): Added class: all_inf_pilot

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_pilot" (check the side's .req file)
uf_updateClassIndex(): Added class: all_inf_officer

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_officer" (check the side's .req file)
uf_updateClassIndex(): Added class: all_inf_officer3

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_officer3" (check the side's .req file)
uf_updateClassIndex(): Added class: all_inf_hvbs

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_hvbs" (check the side's .req file)
uf_updateClassIndex(): Added class: all_inf_rifleman2

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "all_inf_rifleman2" (check the side's .req file)
uf_updateClassIndex(): Added class: imp_inf_jed1

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "imp_inf_jed1" (check the side's .req file)
utility_functions2: ReadDataFile(): This map's code, mode: cla cla_conquest

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:CLA\CLA.lvl

Re: HvB3 Help!!!

Posted: Sat Mar 31, 2012 7:43 pm
by ARCTroopaNate
Did you read the readme? It looks like there are missing files. You should always read the readme.

Re: HvB3 Help!!!

Posted: Mon Apr 02, 2012 5:56 pm
by fasty
Hi, just noticed this thread. The only reported crash that ever occurs is when you play HvB3 Geonosis Arena AFTER you've played a few other maps. Although after reading your error log, I think you should make sure you have not deleted any of the files in the mods folder. CLA.lvl is Correlia I believe.

Re: HvB3 Help!!!

Posted: Tue Apr 10, 2012 7:00 pm
by brant777
never mind, i reinstalled the map and that seemed to have fixed the problem :wink: