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[HELP] memory pools

Posted: Sat Oct 16, 2010 10:12 am
by jdee/barc
How do you set memory pools to allot memory for commandhover class, because I'm trying to get the rebel hovernaut in a map I made

Re: [HELP] memory pools

Posted: Sat Oct 16, 2010 3:30 pm
by sim-al2

Code: Select all

SetMemoryPoolSize("CommandHover", 2)


Goes in your lua under the other MemoryPools.

Re: [HELP] memory pools

Posted: Sat Oct 16, 2010 4:46 pm
by jdee/barc
thank you

Re: [HELP] memory pools

Posted: Thu Oct 21, 2010 4:52 pm
by jdee/barc
I think i'll do that as well as I found a commandwalker for the rebels: a Rebel AT-TE by one and only PR-0927/Majin Revan (also made a famous Clone Commando model)

The problem with making the Hovernaut into a giant tank is that the opposing side can steal the vehicle, whereas a Mobile Command Post Hovernaut would be uncapturable.