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Making a custom unit [Solved]

Posted: Sat Nov 12, 2011 10:55 pm
by Tears2Roses
I was working with XSI and I modified a clone just a tad. In-game, however, my clone stands with its arms out (like when you open a unit in the .msh viewer.) and "floats" across the ground. How would you fix this? ( I want to use the stock clone trooper animations, but with a slightly different model.) My second question is, do you need any bones or something special for the trooper in XSI? I dont even know what a "bone" is I just know that they might be important for the trooper. Also, when you open rep_inf_ep3trooper.msh (the trooper im working with) in XSI, there are blue edges/lines that seem to be "groups." What are those lines/edges?

All help is apreciated. I can get screenshots/videos of XSI/ingame if you guys want them.

Re: Making a custom unit

Posted: Sat Nov 12, 2011 11:16 pm
by THEWULFMAN

Re: Making a custom unit

Posted: Sat Nov 12, 2011 11:32 pm
by Tears2Roses
oops my bad wulfman :oops: Thank you. I will look harder next time.

EDIT: I need XSI 5.11 or below to properly get the model in-game, so no point if I'm using 7.5