Is Adding Collision For Objects Needed?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
bamdur123
Sergeant Major
Sergeant Major
Posts: 243
Joined: Fri Oct 15, 2010 7:15 pm
Projects :: Tython-Siege of Darkness Zombie Hotel
Games I'm Playing :: SWBF 1+2
Location: Ohio, USA

Is Adding Collision For Objects Needed?

Post by bamdur123 »

:cpu: I made a few props and all i added was the primitive itself. i added no collision primitive like in a guide said. after seeing that it had collision when i didnt add that. is adding a collision primitive a need?
ForceMaster
Lieutenant General
Lieutenant General
Posts: 737
Joined: Fri Aug 08, 2008 11:27 pm
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe

Re: Is Adding Collision For Objects Needed?

Post by ForceMaster »

When you make a prop model you do not need to add collision, collision primitives are required for vehicles (usually what I see). VisualMunge collisions do for you. If your model is a building or any space where the units are required to enter or walk on it would be advisable to add the line

Code: Select all

-donotmergecollision
in a nameofyourmesh.msh.OPTION file in the same folder where your mesh is.

Hope help you.
User avatar
bamdur123
Sergeant Major
Sergeant Major
Posts: 243
Joined: Fri Oct 15, 2010 7:15 pm
Projects :: Tython-Siege of Darkness Zombie Hotel
Games I'm Playing :: SWBF 1+2
Location: Ohio, USA

Re: Is Adding Collision For Objects Needed?

Post by bamdur123 »

Thanks :D
Post Reply