I've read Caleb's guide on how to make a custom side, but I don't know if I should get every unit .TGA, .MSH, etc. and put it my custom side's folder. Example:
imp_inf_officer
imp_inf_officer_gray
imp_inf_officer_snow
Do I put all three variants of the officer in the custom side folder or just the regular variant?
Help on Custom Sides? [Solved]
Moderator: Moderators
-
ModifiedBlox
- Private Recruit
- Posts: 29
- Joined: Wed Jun 18, 2014 4:20 pm
- Location: United States
Help on Custom Sides? [Solved]
Last edited by ModifiedBlox on Sun Aug 17, 2014 12:00 pm, edited 2 times in total.
-
thelegend
- Sith

- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: Help on Custom Sides?
Usually the one .tga file you need, because your unit's odf reads the unit's model. And this model actually reads the .tga file you'll need. So you can put them into your side's folder. But you are also able to change that in your odf's, or in your .lua.
-
ModifiedBlox
- Private Recruit
- Posts: 29
- Joined: Wed Jun 18, 2014 4:20 pm
- Location: United States
Re: Help on Custom Sides?
So if I'm making a snow map, put the imp_inf_officer_snow .tga in the folder?
-
thelegend
- Sith

- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: Help on Custom Sides?
If you want. The snow officers is (by the way) the officer you have if you create a new map. The one with the gray helmet, the green uniform. He is also in your map. But if you want an other model you need to open the odf of him and change the .msh and geometry name.
-
ModifiedBlox
- Private Recruit
- Posts: 29
- Joined: Wed Jun 18, 2014 4:20 pm
- Location: United States
Re: Help on Custom Sides?
Alright. Thanks for the help.
