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Re: Sahara: Desert Factory

Posted: Sun Oct 12, 2008 11:33 am
by RepSharpshooter
Here's what I used for battle arena:

Ordinance:
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_inf_pistol_ord"

[Properties]
LifeSpan = "0.80"
Velocity = "2000.0"
Gravity = "1.0"
Rebound = "0.0"

LaserLength = "6.0"
LaserWidth = "0.02"

LaserTexture = "com_sfx_laser_orange"
LaserGlowColor = "255 255 50 100"
LightColor = "255 255 50 100"
LightRadius = "10.0"
Rifle:
Hidden/Spoiler:
//gotta have recoil too ya know
RecoilLengthLight = "0.2"
RecoilStrengthLight = "1"
ShotDelay = "0.125"
KickStrength = "1.0" // "2.0"

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 255 195 255"
FlashLength = 0.025
FlashColor = "255 255 195 255"
FlashLength = 0.025
FlashLightColor = "255 255 195 200"
FlashLightRadius = "5.0"
FlashLightDuration = "0.35"
Discharge = "small_smoke_effect"
With global lighting and a tatooine sky, I'm sure it will turn out great.

Re: Sahara: Desert Factory

Posted: Sun Oct 12, 2008 11:51 am
by Lord Bardar
skin = :)

Re: Sahara: Desert Factory

Posted: Sun Oct 12, 2008 1:21 pm
by Nova Hawk
Omg, awesome!! I'll gladly beta test this!

Re: Sahara: Desert Factory

Posted: Sun Oct 12, 2008 10:51 pm
by trainmaster611
The arrangement is a little simplisitic but this is definitley a good start :)

Re: Sahara: Desert Factory

Posted: Mon Oct 13, 2008 12:27 pm
by theultimat
Thanks, for the posertive comments, and thanks for the odf code Rep. I have some problems though.

1. Is there anything special you have to do to change the sky texture? I change the texture to a custom one and now it just shows up as a black dome (what I mean by 'custom' is that the texture was not from BF2 modtools)?

2. (mainly directed at train) What else could I put on it? Any ideas?

Re: Sahara: Desert Factory

Posted: Mon Oct 13, 2008 12:56 pm
by Nova Hawk
You know, I would love to see more of these! It looks as thou you have some great potential!

But one thing, I know this will never happen but I was wondering if you could put in ships such as F16s, F18s and so forth.

Re: Sahara: Desert Factory

Posted: Mon Oct 13, 2008 2:22 pm
by JPI Dictator4life
RepSharpshooter wrote:Here's what I used for battle arena:

Ordinance:
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_inf_pistol_ord"

[Properties]
LifeSpan = "0.80"
Velocity = "2000.0"
Gravity = "1.0"
Rebound = "0.0"

LaserLength = "6.0"
LaserWidth = "0.02"

LaserTexture = "com_sfx_laser_orange"
LaserGlowColor = "255 255 50 100"
LightColor = "255 255 50 100"
LightRadius = "10.0"
Rifle:
Hidden/Spoiler:
//gotta have recoil too ya know
RecoilLengthLight = "0.2"
RecoilStrengthLight = "1"
ShotDelay = "0.125"
KickStrength = "1.0" // "2.0"

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 255 195 255"
FlashLength = 0.025
FlashColor = "255 255 195 255"
FlashLength = 0.025
FlashLightColor = "255 255 195 200"
FlashLightRadius = "5.0"
FlashLightDuration = "0.35"
Discharge = "small_smoke_effect"
With global lighting and a tatooine sky, I'm sure it will turn out great.
Off-Topic: Speaking of the Battle Arena, how's 2.0 coming along?
On-Topic: Good looking map. Might download it.

Re: Sahara: Desert Factory

Posted: Fri Oct 17, 2008 4:49 pm
by Nova Hawk
Has there been any progress on this map? 'Cause it looks like it's got really great potential!

Re: Sahara: Desert Factory

Posted: Sat Oct 18, 2008 7:59 am
by theultimat
Yes, more progress, but I need some help. Who can I send a model to that has the full XSI and can texture? If who ever can do that posts here, I'll PM them the .exp file so they can texture and export it, if that's ok.

EDIT:
Thank you RepSharpshooter. :D
Image

Re: Sahara: Desert Factory

Posted: Sat Oct 18, 2008 8:01 am
by DarthD.U.C.K.
if my computer wouldnt be messedup, i would do it
you caould ask fragme, manderek or ANDEWEGET or...
but im not shure,if someone is willing to texture your objetcs..

Re: Sahara: Desert Factory

Posted: Sat Oct 18, 2008 8:27 am
by theultimat
Thanks, but its not really an object, but a vehicle. But, unfortunately, my sky isn't working at all... It just shows up as black. Any ideas?

EDIT: UPDATE

Now, the sky and lighting works, so...waddayathink?
Hidden/Spoiler:
Image

Image

Re: Sahara: Desert Factory

Posted: Sun Oct 19, 2008 8:31 pm
by Nova Hawk
Omg!! VERY NICE!! I would gladly beta test this for ya!

Re: Sahara: Desert Factory

Posted: Mon Oct 20, 2008 3:28 am
by Darth Revan
Could I please beta test this map if its still open

Re: Sahara: Desert Factory

Posted: Mon Oct 20, 2008 1:02 pm
by theultimat
Thanks... but I haven't finished the sides yet. Could someone please export a model for me? I also need it textured. Danke.

Re: Sahara: Desert Factory

Posted: Mon Oct 20, 2008 3:50 pm
by Xavious
Love the lighting. :thumbs: But the sky... just doesn't cut it. It's too low-quality.

Re: Sahara: Desert Factory

Posted: Mon Oct 20, 2008 4:37 pm
by Nova Hawk
Xavious wrote:Love the lighting. :thumbs: But the sky... just doesn't cut it. It's too low-quality.
Really?! I think that's what makes this map look good!

Re: Sahara: Desert Factory

Posted: Mon Oct 20, 2008 7:10 pm
by Taivyx
What he means is that it's just way too pixelated.
I'd suggest getting a higher resolution picture too.

Re: Sahara: Desert Factory

Posted: Mon Oct 20, 2008 9:28 pm
by RC-1207_Sev
The sky and the lighting realy fits in nice!! It's a big improvement.

Re: Sahara: Desert Factory

Posted: Tue Oct 21, 2008 5:13 am
by Sky_216
Wow that looks amazing...agree with Xav' on the sky being too low res though. Oh, and that thing with one crate going part way through the other you might want to fix.
Anyway, I'll say it again, amazing looking map :thumbs:

Re: Sahara: Desert Factory

Posted: Tue Oct 21, 2008 6:35 am
by Darth Revan
The second screenie reminds me of Rainbow Six Vegas 2 because it has exacly the same red goggles on the characters