I've recently become aware of an odd phenomenon in my map: certain types of objects disappear at a certain range, but not others. They're just props....
Is there a limit to the number of objects that can be processed at once on a player's screen? Or is there some obscure setting that is to blame?
These objects have been scaled, but so have the other ones that do NOT disappear. Further, they've been scaled down, not up (.8, I think).
I messed around with the LOD settings ingame. It didn't seem to help.
She can't handle the objects, cap'n!
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- jangoisbaddest
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theultimat
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Re: She can't handle the objects, cap'n!
I think the problem is your .sky file. Try opening your ***.sky file and editing the visibility options.
Hope it helps!
Hope it helps!
- Eggman
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Re: She can't handle the objects, cap'n!
Yep, what you want to look at are that NearSceneRange and FarSceneRange in your .sky file. Here's a link to an old topic explaining it:
http://www.gametoast.com/forums/viewtopic.php?t=236
Something I found out recently though, you'll want to be careful with making the settings too high if you have lots of water in your map because things will become extremely laggy. But as long as you don't have any water and not too many objects, you should be able to set the values to just about any level you'd like. For example, I have a 256 x 256 map with no water and a fairly small number of objects, and I was able to set the values high enough that objects all the way on the other side of the map show up perfectly fine.
http://www.gametoast.com/forums/viewtopic.php?t=236
Something I found out recently though, you'll want to be careful with making the settings too high if you have lots of water in your map because things will become extremely laggy. But as long as you don't have any water and not too many objects, you should be able to set the values to just about any level you'd like. For example, I have a 256 x 256 map with no water and a fairly small number of objects, and I was able to set the values high enough that objects all the way on the other side of the map show up perfectly fine.
- jangoisbaddest
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Re: She can't handle the objects, cap'n!
Hahahaha. My map has lots of both. ><Eggman wrote:Something I found out recently though, you'll want to be careful with making the settings too high if you have lots of water in your map because things will become extremely laggy. But as long as you don't have any water and not too many objects, you should be able to set the values to just about any level you'd like. For example, I have a 256 x 256 map with no water and a fairly small number of objects, and I was able to set the values high enough that objects all the way on the other side of the map show up perfectly fine.
Thanks for the tips, though. I'll see if I can play around with it. It really isn't a map meant for low-end machines, anyway.
By the way, I can't understand what Rends was trying to say....which setting actually controls at what distance the objects disappear for FarSceneRange?
- SBF_Dann_Boeing
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Re: She can't handle the objects, cap'n!
If the objects have no low res texture and disappear, use nearscenerange. If they do have low res and still disappear, you just need to turn up view distance and lod distance in options while in-game.
- jangoisbaddest
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Re: She can't handle the objects, cap'n!
Ah, that's what it is. They have no low res testure. So what do the values represent for NearSceneRange?SBF_Dann_Boeing wrote:If the objects have no low res texture and disappear, use nearscenerange. If they do have low res and still disappear, you just need to turn up view distance and lod distance in options while in-game.
