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Idea: Wounded hintnode
Posted: Mon Feb 15, 2010 3:30 pm
by wishihadaname
I know that there are ways to make hintnodes that make a unit look like its working on a computer so I was wonderings, if there is a script somwere that controls what animations hintnodes cause and if I could make that animation a fall down and don't get up animation so that I have what looks like wounded soldiers lying arround?
Re: Idea: Wounded hintnode
Posted: Mon Feb 15, 2010 3:34 pm
by Darth_Spiderpig
wishihadaname wrote:I know that there are ways to make hintnodes that make a unit look like its working on a computer so I was wonderings, if there is a script somwere that controls what animations hintnodes cause and if I could make that animation a fall down and don't get up animation so that I have what looks like wounded soldiers lying arround?
Cool idea, that would be nice to see units which got hit to sit behind some stones and barely moves.
But I can't say anything about scripting hintnodes, and I never heard of anything like that before.
Re: Idea: Wounded hintnode
Posted: Mon Feb 15, 2010 3:36 pm
by mswf
Interesting idea, but I think I remember that hintnodes in SWBFII are hardcoded, so I don't think you can implement it in the way you speak of. Also, we can't ad in another animation, without replacing another one (which are all used)
Re: Idea: Wounded hintnode
Posted: Mon Feb 15, 2010 9:50 pm
by wishihadaname
Ok, well what about an animated object? Could you have wounded soldiers work on the same principal as say health droids that move arround abit? Could you for example model a soldier to be sitting back and clutching his abdoment while rocking back and forth and then make it a killable object?
Re: Idea: Wounded hintnode
Posted: Tue Feb 16, 2010 1:51 am
by mswf
I think so, look at jabba the hutt for example.
Re: Idea: Wounded hintnode
Posted: Thu Feb 18, 2010 9:40 pm
by [TFA]Padawan_Fighter
And the rancor under Jabba as well.
Re: Idea: Wounded hintnode
Posted: Fri Feb 19, 2010 6:36 am
by DarthD.U.C.K.
or the saarlacc aswell, or the fambaa or the torturedroid etc.
there is no mystery about animated props, they are just simple props (and i can make a wounded-soldieranim if you want, it would be a nice addition to the death unit anims ill release soon (hopefully))
Re: Idea: Wounded hintnode
Posted: Fri Feb 19, 2010 6:06 pm
by wishihadaname
That would be awsome! If you could it would be nice to have a few differant ones, and maybe some sounds like moaning attached to them.