Posted: Sun May 14, 2006 3:11 pm
Sure I could make ya a few models. Right now i'm making the meshes to my mod though. Got a LOT of ships made and a LOT more to make (I'll have the ships done in a few days, but my mod isn't really ground oriented).
See, it's a Star Trek mod. and I'm making the models, while me and my friend are writing up the gameplay concept (and with how thingas are going, this sould be fery accurate to both EAW and Star trek). nd it's considerably different from Armada whih my frined is constantly stating similarities to.
So far I modelled:
Federation: Galaxy, Soveregein, Intrepid, Sabre, Excelsior, Defiant, Space Dock.
Klingon: Bird of Prey, Negh'var, Vor'cha
Romulan: Warbird
I have to model:
Federation: Streamrunner, possibly the Nebua, Fighter
Romulan: Scout
All Borg ships
All Dominion ships
All Cardassian ships
All ground units
Most Space stations
The Galactic Map
All Destroyed Meshes (what happens when ships go boom)
I need to find a coder to help me write the various game settings. By far the hardest will be the "assimilation setup" that the Borg will have, along with cloak and teleportation (how land reinforcements will appear). Plus i may take the mash of the laser from the Death Star and manipulate it to make the phasers.
I want something in CGI creation for in game cinematics, like when the Empire loses the Death Star (the CGI trench run).
See, it's a Star Trek mod. and I'm making the models, while me and my friend are writing up the gameplay concept (and with how thingas are going, this sould be fery accurate to both EAW and Star trek). nd it's considerably different from Armada whih my frined is constantly stating similarities to.
So far I modelled:
Federation: Galaxy, Soveregein, Intrepid, Sabre, Excelsior, Defiant, Space Dock.
Klingon: Bird of Prey, Negh'var, Vor'cha
Romulan: Warbird
I have to model:
Federation: Streamrunner, possibly the Nebua, Fighter
Romulan: Scout
All Borg ships
All Dominion ships
All Cardassian ships
All ground units
Most Space stations
The Galactic Map
All Destroyed Meshes (what happens when ships go boom)
I need to find a coder to help me write the various game settings. By far the hardest will be the "assimilation setup" that the Borg will have, along with cloak and teleportation (how land reinforcements will appear). Plus i may take the mash of the laser from the Death Star and manipulate it to make the phasers.
I want something in CGI creation for in game cinematics, like when the Empire loses the Death Star (the CGI trench run).