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Shader Crash!

Posted: Tue Nov 03, 2009 11:26 pm
by MileHighGuy
My map has crashed with no severity 3's. I suspect that the cause of the crash is this error
Message Severity: 2
.\graphics\pc\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype Reflection [0xaa1da5a4]
I think it is because I used bf2 models with special flags, but I do no know how to remove them.

Is there any way I can fix this error, without using bf1 models?

here is the rest of my bfront log
Hidden/Spoiler:
Opened logfile BFront.log 2009-11-03 1622

Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0x14848bbd does not exist in movie 0xb86e8e36

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.bothan.weap.inf_remote_charge_dispenser' is not localized for stats page

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.cis.weap.inf_disguise' is not localized for stats page

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.cis.weap.inf_shotgun' is not localized for stats page

Message Severity: 2
.\graphics\pc\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype Reflection [0xaa1da5a4]

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.cis.weap.inf_vibroblade' is not localized for stats page

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (050447e5)!

Message Severity: 2
.\source\EntityGeometry.cpp(790)
Entity "sep_inf_droideka" unknown terrain collision "p_base"

Message Severity: 2
.\source\EntityGeometry.cpp(797)
Entity "sep_inf_droideka" unknown building collision "p_building"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "sep_inf_droideka" unknown ordnance collision "p_ord"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "sep_inf_droideka" unknown soldier collision "p_base"

Message Severity: 2
.\source\EntityGeometry.cpp(805)
Entity "sep_inf_droideka" unknown vehicle collision "p_base"

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.bothan.weap.inf_remote_charge_dispenser' is not localized for stats page

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (050447e5)!

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.inf_shotgun' is not localized for stats page

Message Severity: 2
.\graphics\pc\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype Reflection [0xaa1da5a4]

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.inf_vibroblade' is not localized for stats page

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.inf_disguise' is not localized for stats page

Re: Shader Crash!

Posted: Wed Nov 04, 2009 10:03 am
by Teancum
Which models did you use?

Re: Shader Crash!

Posted: Wed Nov 04, 2009 6:00 pm
by MileHighGuy
I used the cis b1-battledroid model and droideka from bf2 (well they were the ones that I added before the crash when making custom cis side)