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Posted: Mon Sep 04, 2006 5:24 pm
by fat_walrus
His reqs should be fine.

Do they all have skeletons and Geometry?

Posted: Mon Sep 04, 2006 9:35 pm
by diabloschild
to my knowledge. im using the wookiees and i have everything.

EDIT: i scrapped the last map RC. thats old. should delete it.

Posted: Tue Sep 05, 2006 11:58 am
by fat_walrus
take out some units in the LUA and see which ones make the map crash. Then we can focus on that unit

And BTW, if you're missing a req then the map should crash, it just doesn't load that unit you wanted it to load so the REQs DON't MAKE THE MAP CRASH

Posted: Tue Sep 05, 2006 1:01 pm
by GosoxJ
RC-1290 wrote:It seems you forgot to put in some chunks, it says it is missing 3 different chunks.
I'm sorry to change the pace of the topic but i've goten those erros several times, does anyone know what the nature of these errors are, how to fix them, and or where they come from?

Posted: Tue Sep 05, 2006 5:42 pm
by diabloschild
actually theres only the one unit. and he has all he needs. weaps, reqs, geometry, mshs. strange that its still not functional

Posted: Wed Sep 06, 2006 12:50 am
by fat_walrus
post its odfs, there might be an error

Posted: Wed Sep 06, 2006 6:53 pm
by diabloschild
here it is.

[GameObjectClass]
ClassParent = "wok_inf_default_wookie"
GeometryName = "wok_inf_wookiewarrior.msh"

[Properties]
//ClothODF = "wok_inf_wookiewarrior_dreads1"
//ClothODF = "wok_inf_wookiewarrior_dreads2"
//ClothODF = "wok_inf_wookiewarrior_dreads3"
//ClothODF = "wok_inf_wookiewarrior_dreads4"

// the cool bit - Mike Z
AnimatedAddon = "DREADS"
GeometryAddon = "wok_inf_wookiedreads"
AddonAttachJoint = "bone_head"
NumTentacles = "4"
BonesPerTentacle = "5"
TentacleCollType = "1"

UnitType = "trooper"

GeometryName = "wok_inf_wookiewarrior"
GeometryLowRes = "wok_inf_wookiewarrior_low1"
FirstPerson = "all\allwook;all_1st_wookie"
SkeletonName = "wookie"
SkeletonLowRes = "wookielz"

//OverrideTexture = "wookie02"
//OverrideTexture2 = "wookieface02"

MaxHealth = 300.0

WEAPONSECTION = 1
WeaponName = "wok_weap_inf_bowcaster"
WeaponAmmo = 6

WEAPONSECTION = 2
WeaponName = "wok_weap_inf_thermaldetonator"
WeaponAmmo = 4
WeaponChannel = 1