In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
Moderator: Moderators
EGG_GUTS
Master Bounty Hunter
Posts: 1626 Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!
Post
by EGG_GUTS » Sun Sep 14, 2008 5:22 pm
I don't know how to fix this crash. Could someone tell me how to fix this for now and future reference.
Code: Select all
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_attack2c(_upper)
That is the only Message Severity: 3 in the log
Thanks
- EGG GUTS
FragMe!
Gametoast Staff
Posts: 2244 Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:
Post
by FragMe! » Sun Sep 14, 2008 6:49 pm
Were you trying to add new animations or combos or did this just happen? Because looking through the shipped animation files there isn't one with that name.
Maveritchell
Jedi Admin
Posts: 7366 Joined: Mon Aug 21, 2006 11:03 pm
Post
by Maveritchell » Sun Sep 14, 2008 10:05 pm
That just means that you haven't allocated enough memory for melee animations/combodata, or it means that you're trying to load too many animationsets at once.
SBF_Dann_Boeing
Groove Walrus
Posts: 1529 Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top
Post
by SBF_Dann_Boeing » Mon Sep 15, 2008 1:48 am
Depends on what unit you gave it to. I've seen that error before, but I don't ever remember it causing a crash.
EGG_GUTS
Master Bounty Hunter
Posts: 1626 Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!
Post
by EGG_GUTS » Mon Sep 15, 2008 6:45 am
I was using an animation on an animated prop.