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Custom Holos

Posted: Wed Mar 09, 2011 10:17 am
by Battleffront_Conquer
Im sorry if this answer is actually in the Forums somewhere already but I have searched and have came up empty each time....
I just wanna know how to create custom holos

Re: Custom Holos

Posted: Wed Mar 09, 2011 10:42 am
by AceMastermind
A quick search using the keyword holo produced THIS as a likely result, is that what you mean?

Re: Custom Holos

Posted: Wed Mar 09, 2011 10:52 am
by Battleffront_Conquer
yes to an extent...
I was really just looking for how to set up the hierarchy in XSI, and I also looked through both modding an 3d Animations FAQs but it wasnt listed along with doing several searches... I must have typed in holos instead of holo

Thank you though

Actually after checking the modding section again in the FAQs I noticed that it was posted in there... I was looking in all the wrong places

Custom CP holo geometry breakdown

Posted: Wed Mar 09, 2011 6:58 pm
by AceMastermind
Here's a breakdown example of com_icon_cis.msh and the texture it uses:
Hidden/Spoiler:
Image

Re: Custom Holos

Posted: Wed Mar 09, 2011 8:37 pm
by Battleffront_Conquer
Thanks and if it isnt too much trouble Id like to ask how you change the Icon when in the spawn screen... I was confused when I looked at the thread explaining how to do this.. is the only way to create a completely custom ingame.lvl?

Thanks again :)

Re: Custom Holos

Posted: Sat Mar 12, 2011 5:52 am
by DarthD.U.C.K.
yes, models for holograms must be implemented through the ingame.lvl, probably because they are loaded before the actual models for the map are loaded.

Re: Custom Holos

Posted: Mon Mar 14, 2011 1:11 am
by Battleffront_Conquer
Cool thanks again :thumbs: