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How do I Make Proper Collision

Posted: Tue Feb 09, 2016 11:36 pm
by MissingTexture
Hey GT,

I was wondering how do I create a proper collision when it comes to crates and other props? I have the model placed in-game and when I shoot at it, it seems to have proper collision since it hits it; but when I walk towards it I can phase right through it like it doesn't exist. Any ideas as to why?

Thanks in advance! :)

Re: How do I Make Proper Collision

Posted: Wed Feb 10, 2016 5:52 am
by thelegend
For crates I would use simple p_cube collisions. If you want to have specific collisions for each thing (like soldiers, vehicles, ordnances..) name them like the following:

p_-s-cube (This collision will collide with soldiers only).
p_-sv-cube (This collision will collide with soldiers and vehicles only).
p_-svo-cube (This collision will collide with soldiers, vehicles and ordnances only).

For vehicles you can make collisions for soldiers, vehicles, ordnances, buildings(Props) and for the terrain:

p_-svbot-cube

This might also be interesting for you: https://sites.google.com/site/swbf2modt ... /art_guide