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Kashyyyk: Forest Path [Beta PMs out!]

Posted: Fri Jul 01, 2011 7:27 pm
by ARCTroopaNate
PRIVATE BETA SLOTS ARE OPEN
Hidden/Spoiler:
Slot 1: THEWULFMAN
Slot 2: Naru1305
Slot 3: willinator
Slot 4: CressAlbane
Slot 5: 1FGR1NightGhost
Slot 6: DarthEste01
Slot 7
Slot 8

This is my first map Kashyyyk: Forest Path and it will be the first map in my Star Wars: Empire at war map series. It's based off of the first tutotial map in SW: Empire at War. The map revolves around a rebel base and a path in the dense forests of Kashyyyk.

The map has both Clone Wars era and Galactic Civil War era and in the end it will have 3 game modes while the Beta will only have one.

- Hunt will be in Clone Wars and it will pit Wookiee Soldiers against Trandoshan Slavers
- Campaign will be in Galactic Civil War and you will play as the rebels defending their base from the Imperials

Completion of the Map
Sides: 100%
Objects: 100%
Locals: 50%
Localization: 100%
Foliage: 50%
Terrain: 95%

Conquest (Beta and 1.0)
Campaign (1.0 only)
Hunt (1.0 only)

Old Pictures: I will send out 2 pictures every day.

Pictures
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Added Img tags. -Staff

The Sides

Republic
Clone Trooper: Blaster Rifle (200), Thermal Detonator (3)
Republic infantry soldier, diverse in combat, good at taking down droids and turrets
AT-XT Pilot: Blaster Rifle (100), F cutter
Republic pilot, can self repair some vehicles and can build and fix things with his fusion cutter
Republic Gunship: Pilot/Co-Pilot/Beam Turret/Beam Turret/Passenger/Passenger/P/P
Republic lander, lots of room and can carry soldiers into battle, can also serve as a Control Post

Separatists
Battle Droid: Blaster Rifle (800)
CIS soldier, may not look deadly but is armed with a deadly blaster with almost unending ammo
Assault Droid: Rocket Launcher (60)
Heavy battle droid, armed with rockets ideal for taking out enemy gunships

Rebels
Rebel Soldier: Blaster Rifle (300), Take Cover! (Defense Increase)
Foot soldier of the Alliance, highly motivated to fight for the freedom of the galaxy
PLEX Soldier: 2M Missile Tube (15), Take Cover!
Alliance heavy trooper armed with missiles to counter Imperial vehicles

Empire
Stormtrooper: Blaster Rifle (250), Take Cover!
Foot soldiers of the empire, their white armor inspires fear in all enemies of the empire
AT-ST Pilot: Blaster Rifle (150), F cutter
Imperial pilots that can repair AT-STs with their fusion cutter, also armed with a blaster rifle
AT-ST: Blaster Cannons/Laser Cannons
Some may laugh at this odd vehicle but many more have been shot by it's blasters
Landing Craft: Pilot/Co-Pilot/Rear Turret/P/P/P/P/P
Imperial lander ideal for deploying stormtroopers, armed with a turret to provide support fire

Hunt

Wookiees
Wookiee Warrior: Bowcaster (210)
Wookiee Militant, a trained and prepared warrior ready to repel all attacks Trandoshan or CIS

Trandoshans
Trandoshan Slaver: ACP Array Shotgun
Ruthless slavers who enslave Wookiee populations and constantly raid Wookiee villages

Campaign

Rebels
Rebel Soldier: Blaster Rifle (300), Take Cover! (Defense Increase)
Foot soldier of the Alliance, highly motivated to fight for the freedom of the galaxy
PLEX Soldier: 2M Missile Tube (15), Take Cover!
Alliance heavy trooper armed with missiles to counter Imperial vehicles
Sergeant Rishi: Blaster Rifle (600), F cutter, Take Cover!, Thermal Detonator (1)
Leader of Rebel delta squad on Kashyyyk, stationed at the local base

Empire
Stormtrooper: Blaster Rifle (250), Take Cover!
Foot soldiers of the empire, their white armor inspires fear in all enemies of the empire
AT-ST: Blaster Cannons/Laser Cannons
Some may laugh at this odd vehicle but many more have been shot by it's blasters
Landing Craft: Pilot/Co-Pilot/Rear Turret/P/P/P/P/P
Imperial lander ideal for deploying stormtroopers, armed with a turret to provide support fire

My next map after this will be Ryloth: Rebel Base :greeny:

Re: Kashyyyk: Forest Path (Beta)

Posted: Sat Jul 02, 2011 8:13 am
by THEWULFMAN
Interesting. I'll beta.

Re: Kashyyyk: Forest Path (Beta)

Posted: Sat Jul 02, 2011 11:50 am
by ARCTroopaNate
Cool! I might take out the flyers because of all the trees, either that or I'll make them fly above the trees, not sure yet.

How do you add an image tag? I'd like to know so the staff won't have to waste their time doing it. Thanks

Re: Kashyyyk: Forest Path (Beta)

Posted: Sat Jul 02, 2011 12:24 pm
by acryptozoo
ARCTroopaNate wrote:Cool! I might take out the flyers because of all the trees, either that or I'll make them fly above the trees, not sure yet.

How do you add an image tag? I'd like to know so the staff won't have to waste their time doing it. Thanks
like this

Code: Select all

[img]url of picture[/img]
it helps to put hide tags if the picture is big

Code: Select all

[Hide][img]url of picture[/img][/Hide]

Re: Kashyyyk: Forest Path (Beta)

Posted: Sat Jul 02, 2011 1:05 pm
by naru1305
i would beta too, please

Re: Kashyyyk: Forest Path (Beta)

Posted: Sat Jul 02, 2011 1:25 pm
by ARCTroopaNate
Cool! Glad to hear it.
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Update: I added trees and finished adding the rest of the objects last night.

I changed the clones to Phase 1 Troopers.
I changed from the hated, vile Yavin sky.

EDIT: IMPORTANT: I will send out private beta PM's on TUESDAY JULY 5TH at 11:59 PM

Re: Kashyyyk: Forest Path (Beta)

Posted: Sun Jul 03, 2011 10:21 am
by willinator
This map seems like it will be interesting. Sign me up for Beta if there is still space.

Re: Kashyyyk: Forest Path (Beta)

Posted: Sun Jul 03, 2011 11:00 am
by Snork
Where is the forest? :?

Re: Kashyyyk: Forest Path (Beta)

Posted: Sun Jul 03, 2011 12:10 pm
by ARCTroopaNate
On Kashyyyk

Re: Kashyyyk: Forest Path (Beta)

Posted: Sun Jul 03, 2011 12:14 pm
by THEWULFMAN
Snork wrote:Where is the forest? :?
ARCTroopaNate wrote:On Kashyyyk
What Snork meant was, where is the forest on the map? It looks completely empty.

Re: Kashyyyk: Forest Path (Beta)

Posted: Sun Jul 03, 2011 12:15 pm
by ARCTroopaNate
I'll have pics of the forest in the next hour. Those were some older pictures. I still need to add the foliage though does anyone know how to do that. I put it on zeroeditor but I'm assuming it needs coding?

Re: Kashyyyk: Forest Path (Beta)

Posted: Sun Jul 03, 2011 12:57 pm
by Snork
Barely. Just copy the .prp file from kashyyyk and all related msh, tga and such into your world and rename the .prp file to your 3 letter map name. Then you can paint it in ZE. I recommend looking at the actual tutorial, either on this forum or in the docs for help.

Re: Kashyyyk: Forest Path (Beta)

Posted: Sun Jul 03, 2011 1:34 pm
by ARCTroopaNate
Hidden/Spoiler:
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Re: Kashyyyk: Forest Path (Beta)

Posted: Sun Jul 03, 2011 1:37 pm
by acryptozoo
the tut and the info from the docs can be found both Here :D

Re: Kashyyyk: Forest Path (Beta)

Posted: Sun Jul 03, 2011 1:53 pm
by DarthEste01
i would like to beta :amidala:

Re: Kashyyyk: Forest Path (Beta)

Posted: Sun Jul 03, 2011 2:24 pm
by ARCTroopaNate
Yay! Just in case no one saw it.

BETA PM'S WILL BE SENT OUT ON TUESDAY NIGHT AT 11:59 EASTERN STANDARD TIME

Re: Kashyyyk: Forest Path (Beta)

Posted: Sun Jul 03, 2011 5:47 pm
by CressAlbane
I'd like to beta this. Gameplay should be interesting.

Re: Kashyyyk: Forest Path (Beta)

Posted: Mon Jul 04, 2011 11:38 am
by 1FGR1NightGhost
looks cool.

I like to see that im not the only one who cant stand the over-stocked 6 units maps default with...



Any room left for beta?

Re: Kashyyyk: Forest Path (Beta)

Posted: Mon Jul 04, 2011 2:03 pm
by ARCTroopaNate
Yep. Still a few more spots.

Re: Kashyyyk: Forest Path (Beta)

Posted: Mon Jul 04, 2011 8:42 pm
by DarthEste01
i want to beta test too.