Page 17 of 23
Re: Dark Space: Map Update p15
Posted: Sat Jun 13, 2009 4:24 pm
by YaNkFaN
i believe the texture is on both sides but i'm not sure
Re: Dark Space: Map Update p15
Posted: Sat Jun 13, 2009 9:00 pm
by Sky_216
YaNkFaN wrote:i believe the texture is on both sides but i'm not sure
Correct.
DS Mini-Missions
Simple missions of various types playable on DS maps. Range from simple campaigns like on Maloss to Wave modes (will be mostly DT era).
Anyway so far have finished:
Maloss
CW Mission:
A simple campaign - play as a 91st legion trooper, progress through fairly simple objectives (go here, catch this, blow up that).
DT Wave:
Play as General Kota (you have a few allied militiamen aka cannon fodder). Similar to the other DT Wave modes (similar in difficulty to Death Star).
Rhen Var
CW Mission:
"Dynamic" campaign. Singleplayer, may make multiplayer support available. Play as a Legion "Elite trooper" (random legion therefore random unit). Objective set is simple - kill a few units, catch a cp, kill some more units, go to another cp, kill enemy hero. Dynamic bit is that the enemy units, hero and cps are random...which gives it good replay value.
Oh and one point you get some cannon fodder/squad mates.
WIP:
Veriss:
Like the Rhen var one...except you're a CIS elite unit.
Re: Dark Space: Map Update p15
Posted: Sat Jun 13, 2009 9:17 pm
by Nova Hawk
Wow, Sky you keep on dishing this stuff out! You sure do a have a talent for modding!
Btw, how many clone legions do you plan on having for this mappack? I heard something like 5 or so..
Re: Dark Space: Map Update p15
Posted: Sat Jun 13, 2009 10:04 pm
by GangsterJawa
Cool update! Can't wait!

Re: Dark Space: Map Update p15
Posted: Sat Jun 13, 2009 11:23 pm
by Grev
I never had the chance, my computer broke, but to change the dynamic-ness a tiny bit, maybe in another map so it doesn't interfere with your current campaign set up, make it dynamic in the sense that whichever direction you take in parts of a map change the campaign in one way or another.
Re: Dark Space: Map Update p15
Posted: Sun Jun 14, 2009 2:31 am
by Dom380
this smile is really stupid but it just sums up these maps

Re: Dark Space: Map Update p15
Posted: Sun Jun 14, 2009 3:40 am
by Sky_216
Nova Hawk wrote:Wow, Sky you keep on dishing this stuff out! You sure do a have a talent for modding!
Btw, how many clone legions do you plan on having for this mappack? I heard something like 5 or so..
Legions:
-41st (Phase I)
-91st (Phase I)
-Generic phase I legion can't remember the name right now
-Sandtroopers/299th
-92nd Shadow Corps
-Whatever the heck DarthRougueKnight's legion is called I can't remember it right now
-5th Space Corps - all have Jet Packs, "Jet Trooper" has more health
Re: Dark Space: Map Update p15
Posted: Sun Jun 14, 2009 4:07 am
by Delta-1035
wow, awesome update!
Re: Dark Space: Map Update p15
Posted: Sun Jun 14, 2009 12:59 pm
by Nova Hawk
Skyhammer_216 wrote:Nova Hawk wrote:Wow, Sky you keep on dishing this stuff out! You sure do a have a talent for modding!
Btw, how many clone legions do you plan on having for this mappack? I heard something like 5 or so..
Legions:
-41st (Phase I)
-91st (Phase I)
-Generic phase I legion can't remember the name right now
-Sandtroopers/299th
-92nd Shadow Corps
-Whatever the heck DarthRougueKnight's legion is called I can't remember it right now
-5th Space Corps - all have Jet Packs, "Jet Trooper" has more health
Whoaw, that's pretty sweet!
Re: Dark Space: Map Update p15
Posted: Sun Jun 14, 2009 1:40 pm
by Fluffy_the_ic
Rogue's legion is teh 49th, I think.
Look's epic.

Re: Dark Space: Map Update p15
Posted: Sun Jun 14, 2009 5:17 pm
by RogueKnight
Fluffy_the_ic wrote:Rogue's legion is teh 49th, I think.
Look's epic.

I haven't really worked on that leigon in a while, but i think it was the 49th..... lol.
Re: Dark Space: Map Update p15
Posted: Tue Jun 16, 2009 8:42 am
by Sky_216
Update!
Well I decided for the "Dynamic" campaign missions you can have any of the elite classes (legion/seperatist elite units). This means you can switch between style for different objectives and should make multiplayer more fun.
Oh and guess what?
Deployable CP
Took about twenty minutes.
Can't be captured - must be destroyed instead. Still needs a polish up in terms of visuals (give it a custom model...probably an edited version of the old BF1 one).
Re: Dark Space: Map Update p15
Posted: Tue Jun 16, 2009 9:44 am
by Delta-1035
Skyhammer_216 wrote:Deployable CP
Wow, this is the first time I hear something like that for SWBF2!
I think it will be cool

Re: Dark Space: Map Update p15
Posted: Tue Jun 16, 2009 10:32 am
by Taivyx
Skyhammer_216 wrote:Deployable CP
Took about twenty minutes.
Can't be captured - must be destroyed instead. Still needs a polish up in terms of visuals (give it a custom model...probably an edited version of the old BF1 one).
Sounds like a weapon for a commander, finally a real rally point/reinforcement call.
Re: Dark Space: Map Update p15
Posted: Tue Jun 16, 2009 10:52 am
by Nihillo
Reminds me of Battlefield 2142 Squad Leader Spawn Beacon.
Re: Dark Space: Map Update p15
Posted: Tue Jun 16, 2009 6:01 pm
by Nova Hawk
Oooh, a deployable cp? That sounds cool. And ya, I agree, that sounds like a job for the Commander.
Re: Dark Space: Map Update p15
Posted: Thu Jun 18, 2009 6:23 pm
by Null_1138
Nova Hawk wrote:Oooh, a deployable cp? That sounds cool. And ya, I agree, that sounds like a job for the Commander.
Very nice work! Sort of reminds me of the old BF1 Bespin: Bounty Hunters. I'll definitely download this when its done.
Re: Dark Space: Map Update p15
Posted: Sat Jun 20, 2009 6:21 pm
by Sky_216
Well, this has beeen updated for the first time in about two months:
http://www.moddb.com/mods/dark-space-the-clone-wars
Oh yes and here's the Deployable Command Post. It doesn't go to ground height so I've just got a floating effect. May make a little autoturret like hovering thing under it though.
BTW I may not use the Deployable CP (it does alter the battle a lot, maybe I'll just give it to a hero), in which case I'll just release it (probably will anyway).
Re: Dark Space: Map Update p15
Posted: Sat Jun 20, 2009 6:24 pm
by Fluffy_the_ic
You might not use the effect or the CP? I hope you just mean the effect!

Re: Dark Space: Map Update p15
Posted: Sat Jun 20, 2009 6:44 pm
by Nihillo
Maybe it won't be so overwhelming if you give it a very limited life span.
Impressive effect, by the way, I really like the looks of it.