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Re: <The Battlefront Project>

Posted: Sun Mar 09, 2008 12:56 am
by Syth
twilek support unit with laser cannon and auto-turret (calebs models)
Image

calebs moded chaingun
Image

No more paratrooper sniper (except in the 212 legion)(got a down version of wazmols visor)
Image

And a couple more on the freewebs sight

Re: <The Battlefront Project>

Posted: Sun Mar 09, 2008 1:19 am
by SFILancaster
hey idk if its been talked about or not (cause i dont want to read the whole 22pgs of posts). But could u guys add plo koon(REP), or durge if u havnt for the CIS ty if u do or dont.

Re: <The Battlefront Project>

Posted: Sun Mar 09, 2008 9:01 am
by JPI Dictator4life
Awesome! These is turning out great!

Re: <The Battlefront Project>

Posted: Sun Mar 09, 2008 11:18 am
by {501st}Commander_Appo
W00t,awsome work.

Re: <The Battlefront Project>

Posted: Sun Mar 09, 2008 11:48 am
by Grev
Those are awesome! Could you post up the chaingun odf that you used, because mine doesnt seem to show up ingame.

Re: <The Battlefront Project>

Posted: Mon Mar 10, 2008 5:47 pm
by SFILancaster
so when this is all done is it like one big mod or like the conversion pack, cause i just want to know cause then it would get rid of online compatiablity

Re: <The Battlefront Project>

Posted: Mon Mar 10, 2008 6:18 pm
by {501st}Commander_Appo
A big mod.

Re: <The Battlefront Project>

Posted: Mon Mar 10, 2008 7:29 pm
by Delta 47
Looks great, good job :thumbs:

Re: <The Battlefront Project>

Posted: Tue Mar 11, 2008 4:33 pm
by {501st}Commander_Appo
My mistake then Revan,and yeah I guess I can go with this mod since it is very creative,dont tell ARC_Cmdr.

Re: <The Battlefront Project>

Posted: Thu Mar 13, 2008 9:45 pm
by Achronos-117
Nice chaingun and sniper!

Re: <The Battlefront Project>

Posted: Sun Mar 16, 2008 7:16 pm
by obiboba3po
looks great!! :thumbs:

Re: <The Battlefront Project>

Posted: Sun Mar 16, 2008 7:35 pm
by ARC_Trooper_phi658
I must admit to being very impressed by the modded chaingun. Were you trying to make it similar to the one in the Clone Wars cartoons, cuz that is awesome!

The inclusion of a Twi'lek would also add interest to gameplay, because I really liked it in the Dantooine map.

Re: <The Battlefront Project>

Posted: Mon Mar 17, 2008 9:23 am
by XxDepredationxX
Whoa! I haven't been in here for a while and it has become seriously good! Awesome mini-gun aside, that sniper is one of the most realistic star wars sniper yet (long range goggles). Maybe a star wars ghillie suit might pop up after a few weeks/months :P

Re: <The Battlefront Project>

Posted: Mon Mar 17, 2008 11:58 pm
by Achronos-117
That'd would be called a wookie :chew:

Re: <The Battlefront Project>

Posted: Tue Mar 25, 2008 8:01 pm
by JPI Dictator4life
There's an edit button you know... :roll: I have a question, will this mod have a mode with the conversion pack if it's finished?

Re: <The Battlefront Project>

Posted: Tue Mar 25, 2008 8:14 pm
by Achronos-117
SFILancaster wrote:awsomeness dude just plain awsomeness :maulsaber:


EDIT
i know i just posted but i got a weapon request what if u added a flame style grenade or a fletchee style one that fire off fletchee rounds in multiple directions if even possible ty though if u do :plokoon:
All I can understand from that is that it needs be in the request thread.

Re: <The Battlefront Project>

Posted: Sat Mar 29, 2008 2:10 pm
by Syth
Updates on te freewebs sight including side changes and 2 little videos.

the trooper now has a bunch 0.5 ammo (giveing 1/2 a clip). So to replenish a grenade you have to get to 2 ammo's from a trooper. They also have a bacta gun.

Code: Select all

BarrageMin	= "3"
BarrageMax	= "8"
BarrageDelay	= "1"
Those lines control how the AI fire the weapon, so i was able to get rid of that stupid "fire 3 shots wait 2 seconds, fire 3 shots" behavior.

Re: <The Battlefront Project>

Posted: Sat Mar 29, 2008 2:36 pm
by {501st}Commander_Appo
Awsome :thumbs:

Re: <The Battlefront Project>

Posted: Sat Mar 29, 2008 4:42 pm
by Grev
Thats pretty cool! But whats with the massive explosions each time you shoot? Other than that its really cool!

Re: <The Battlefront Project>

Posted: Sat Mar 29, 2008 4:52 pm
by Taivyx
Syth wrote:

Code: Select all

BarrageMin	= "3"
BarrageMax	= "8"
BarrageDelay	= "1"
Those lines control how the AI fire the weapon, so i was able to get rid of that stupid "fire 3 shots wait 2 seconds, fire 3 shots" behavior.
Nice little discovery there, Syth, I'll be sure to implement that.


By the way, which remix of the the Imperial March is that? :P