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Kashyyyk Source Files released......upload finished
Posted: Mon Jan 22, 2007 9:13 am
by Dragonum
i release the Kashyyyk Source files, from the kashyyyk you can see
here.
there is a readme, please read it first.
hope someone can make a great map.
http://files.filefront.com/kashyyyk+dra ... einfo.html
Fixed the link^
RE: Kashyyyk Source Files released......upload finished
Posted: Mon Jan 22, 2007 3:52 pm
by MasterSkywalker
:O Ty dude! Definatelly using these for the MovieMod!
Soul
RE: Kashyyyk Source Files released......upload finished
Posted: Mon Jan 22, 2007 4:08 pm
by Tuskenjedi
Yes! These will be great! I gotta download them.
RE: Kashyyyk Source Files released......upload finished
Posted: Mon Jan 22, 2007 4:11 pm
by valiant
good. maybe some1 here can finish it.
RE: Kashyyyk Source Files released......upload finished
Posted: Mon Jan 22, 2007 5:22 pm
by Razgriz
Hmm what exactly are they?...some screens would be....nice
RE: Kashyyyk Source Files released......upload finished
Posted: Mon Jan 22, 2007 6:02 pm
by Darth_Z13
They're the source files for the WIP map (no longer being made) at the thread in his post.
RE: Kashyyyk Source Files released......upload finished
Posted: Mon Jan 22, 2007 8:26 pm
by trainmaster611
Hurray for a realistic Kashyyk map!

Re: RE: Kashyyyk Source Files released......upload finished
Posted: Tue Jan 23, 2007 4:17 am
by Dragonum
Razgriz wrote:Hmm what exactly are they?...some screens would be....nice
you find the answer in the first post, open your eyes and you see the link to pics
RE: Re: RE: Kashyyyk Source Files released......upload finis
Posted: Tue Jan 23, 2007 8:12 am
by Razgriz
de-de-de!
Nice lol thanks dragonum
RE: Re: RE: Kashyyyk Source Files released......upload finis
Posted: Tue Jan 23, 2007 12:51 pm
by Jawa_Killer
yep......the map we made.........a small add: the animation for the juggernaut is finished.....don't play with it......you find the juggernauts inside of the venator

have fun........
RE: Re: RE: Kashyyyk Source Files released......upload finis
Posted: Tue Jan 23, 2007 4:41 pm
by valiant
wut u mean dontplay with it. is the actual work mostly done?
Re: RE: Re: RE: Kashyyyk Source Files released......upload f
Posted: Tue Jan 23, 2007 5:47 pm
by Dragonum
valiant wrote:wut u mean dontplay with it. is the actual work mostly done?
äh yes, but jawa mean, dont play with the juggernaut animations in ZE, they are almost done.
you can change the map

Posted: Tue Jan 23, 2007 5:59 pm
by EGG_GUTS
so is the juggernaut is drivable? And is that the swamp speeder? anyways I'm downloading this one
Posted: Tue Jan 23, 2007 6:36 pm
by Pur3_0wn4g3
This hasn't been working for me.
What do you do with the included .lua?
Your readme was hard to read. First, i took the included .lua and munged, and the game crashes while loading. Then, I took the default conquest .lua in the scripts folder and added the things in the included .lua. That didn't work either.
Any suggestions?
Posted: Tue Jan 23, 2007 6:52 pm
by Dragonum
the lua dont work its only to see the name of the units in the new sides folders.
you have to use the BF2 Jedi Creation.doc to set up the new sides.
without this, the map crash.
Posted: Tue Jan 23, 2007 6:58 pm
by Razgriz
EGG_GUTS wrote:so is the juggernaut is drivable? And is that the swamp speeder? anyways I'm downloading this one
yes thats what i wish to know
Posted: Wed Jan 24, 2007 5:54 am
by Dragonum
Razgriz wrote:EGG_GUTS wrote:so is the juggernaut is drivable?
no, but there are weapons you can use, but they are not finished and you can shoot through the juggernaut.
Razgriz wrote:EGG_GUTS wrote:And is that the swamp speeder? anyways I'm downloading this one
yes thats what i wish to know
i think we have a swampspeeder in the republic side, yes
Posted: Wed Jan 24, 2007 8:25 am
by Razgriz
Ok but is it going to be like normal game where u just press e and scroll through weapons or does it have an interior?
Posted: Fri Jan 26, 2007 12:59 am
by Epena
No interior. Just slots.
Posted: Fri Jan 26, 2007 1:06 am
by Elmo
WoW, this is awesome. I tried putting the mod directory together, but it's close to impossible to do it. IT needs an lvl file, which it doesn't come with. My best bet would to create a world and replace the world1 folder with this one, and add the odf and msh folders... And start from there. if not, then you'd have to start from scratch
