For those wondering what I mean:[Padawan]Helkaan wrote:That's not a new anim, that's a simulation. In truth it's DarthD.U.C.K's DC-17 pistol model with both clone hands gripped on it.
Battlefront: The Clone Wars (build 50411/1)
Moderator: Moderators
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: WIP Star Wars: The Clone Wars Era [NEW Screen 4/18 p41]
Hidden/Spoiler:
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: WIP Star Wars: The Clone Wars Era [NEW Screen 4/18 p41]
commandoCC-9811 wrote:well, there goes that idea
anyways, it'll be great, and if anything need improving, just wait for the next release (maybe a 1.3 or a 1.5 or even the 1.9 version)
Actually, there will be no 1.3, 1.5, 1.9, or even a 2.0 version.
My mod is going to work like a real game you buy, You install it, then, expansion packs come out, they add more content (in my case more legion, heroes, and most importantly, maps) and have bug fixes added as well. But you must have the 1.0 mod to use the expansion packs.
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: WIP Star Wars: The Clone Wars Era [NEW Screen 4/18 p41]
Slightly offtopic: Does that mean you can not get the two pistols to fire one after the other, as the model makes them fire at the same time?
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: WIP Star Wars: The Clone Wars Era [NEW Screen 4/18 p41]
Exactly.Slime615 wrote:Slightly offtopic: Does that mean you can not get the two pistols to fire one after the other, as the model makes them fire at the same time?
You can create the illusion by just making it fire two bolts per shot, not sure about a second muzzle flash though.
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: WIP Star Wars: The Clone Wars Era [NEW Screen 4/18 p41]
No second muzzle flash.
- commandoCC-9811
- Command Sergeant Major

- Posts: 265
- Joined: Fri Apr 02, 2010 11:05 pm
- Location: Right over there... keep looking... *runs away
Re: WIP Star Wars: The Clone Wars Era [NEW Screen 4/18 p41]
Ok, that makes sense with the time it takes to download a mod this big, why re-download it hundreds of times when you can download small modifications that work even better than the newer versions.THEWULFMAN wrote:Actually, there will be no 1.3, 1.5, 1.9, or even a 2.0 version.
My mod is going to work like a real game you buy, You install it, then, expansion packs come out, they add more content (in my case more legion, heroes, and most importantly, maps) and have bug fixes added as well. But you must have the 1.0 mod to use the expansion packs.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: WIP Star Wars: The Clone Wars Era [NEW Screen 4/18 p41]
commandoCC-9811 wrote:Ok, that makes sense with the time it takes to download a mod this big, why re-download it hundreds of times when you can download small modifications that work even better than the newer versions.THEWULFMAN wrote:Actually, there will be no 1.3, 1.5, 1.9, or even a 2.0 version.
My mod is going to work like a real game you buy, You install it, then, expansion packs come out, they add more content (in my case more legion, heroes, and most importantly, maps) and have bug fixes added as well. But you must have the 1.0 mod to use the expansion packs.
exactly, and if I added any more content to a 2.0 version, it would be too big to download, this way you can keep improving the mod, with exspansions 1 1/4 of the size.
- commandoCC-9811
- Command Sergeant Major

- Posts: 265
- Joined: Fri Apr 02, 2010 11:05 pm
- Location: Right over there... keep looking... *runs away
Re: WIP Star Wars: The Clone Wars Era [NEW Screen 4/18 p41]
Ok, that makes complete sense, thanks for stating that for people *coughnoobscough* like meTHEWULFMAN wrote:commandoCC-9811 wrote:Ok, that makes sense with the time it takes to download a mod this big, why re-download it hundreds of times when you can download small modifications that work even better than the newer versions.THEWULFMAN wrote:Actually, there will be no 1.3, 1.5, 1.9, or even a 2.0 version.
My mod is going to work like a real game you buy, You install it, then, expansion packs come out, they add more content (in my case more legion, heroes, and most importantly, maps) and have bug fixes added as well. But you must have the 1.0 mod to use the expansion packs.
exactly, and if I added any more content to a 2.0 version, it would be too big to download, this way you can keep improving the mod, with exspansions 1 1/4 of the size.
- naru1305
- Major General

- Posts: 657
- Joined: Fri Jan 07, 2011 4:57 pm
- Location: Germany
- Contact:
Re: WIP Star Wars: The Clone Wars Era [NEW Screen 4/18 p41]
so, all new jedi anims:
ashoka idle
mace idlei know the thing about the hands, i will fix them
force push
hero dead
ashoka idle
mace idlei know the thing about the hands, i will fix them
force push
hero dead
- Marvel4
- Rebel Colonel

- Posts: 556
- Joined: Mon Jun 21, 2010 12:57 pm
- Projects :: Marvel4s BF1 Conversion Pack + Era Mod
Re: WIP Star Wars: The Clone Wars Era [NEW Screen 4/18 p41]
They are awesome!
I love the new death animation!
I love the new death animation!
-
Twilight_Warrior
- Droid Pilot Assassin

- Posts: 2002
- Joined: Sat Nov 15, 2008 1:57 pm
- xbox live or psn: ScorchRaserik
Re: WIP Star Wars: The Clone Wars Era [NEW Screen 4/18 p41]
Ahsoka and the death anim look great! But the force push and mace idle just don't look natural, IMO. I just don't see how Mace can be comfortable holding his lightsaber like that for extended periods of time. A "rest" anim is supposed to be a sort of "ready position" to be able to react quickly, yet still hold the pose comfortably for a period of time. You can try holding a plastic lightsaber exactly like you have mace's anim, it's just not comfortable. Try moving his left leg forward a bit, and then make him lean forward slightly. I can get some photos if you'd like.
And if you're going to do a two-armed force push, you need to focus on the lower half of the body, too. And more forward lean in the upper body.
And if you're going to do a two-armed force push, you need to focus on the lower half of the body, too. And more forward lean in the upper body.
Hidden/Spoiler:
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: WIP Star Wars: The Clone Wars Era [NEW Screen 4/18 p41]
I will have to think about the mace anim, as for the 2 handed forcve push your right, its a WIP. That second reference picture is beyond epic.
Mod Delayed for 3 more days for not having all the needed assets. Believe me, a little delay here or there is really going to be worth it, really.
Beta
APRIL 30
Release
MAY 7
A couple pics
Mod Delayed for 3 more days for not having all the needed assets. Believe me, a little delay here or there is really going to be worth it, really.
Beta
APRIL 30
Release
MAY 7
A couple pics
Hidden/Spoiler:
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: WIP Star Wars: The Clone Wars Era [NEW Screen 4/18 p41]
Thats fine, take all the time you need to make it perfect.THEWULFMAN wrote: Mod Delayed for 3 more days for not having all the needed assets. Believe me, a little delay here or there is really going to be worth it, really.
Beta
APRIL 30
Release
MAY 7
A couple picsHidden/Spoiler:
Also, nice skins.
-
modmaster13
- General

- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
Re: WIP Star Wars: The Clone Wars Era [UPDATE 4/23 p43]
@Picture #3: I think I've seen that logo before!
Hidden/Spoiler:
- naru1305
- Major General

- Posts: 657
- Joined: Fri Jan 07, 2011 4:57 pm
- Location: Germany
- Contact:
Re: WIP Star Wars: The Clone Wars Era [UPDATE 4/23 p43]
thanks for compliment!Twilight_Warrior wrote:Ahsoka and the death anim look great!
hm... he is a jedi who use the force and his own form, form seven/vaapad it is the base position, maybe the sword is a little higher.Twilight_Warrior wrote: I just don't see how Mace can be comfortable holding his lightsaber like that for extended periods of time. A "rest" anim is supposed to be a sort of "ready position" to be able to react quickly, yet still hold the pose comfortably for a period of time. You can try holding a plastic lightsaber exactly like you have mace's anim, it's just not comfortable.
to the force push, IMO it´s only a _upper, so the rest isn´t animated yet. but it will be. it is an anim, made in 10 minutes.
but thanks for your useful comment
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: WIP Star Wars: The Clone Wars Era [UPDATE 4/23 p43]
This will be the best mod ever brought to SWBF2. Excellent job so far! Eagerly awaiting the highly anticipated release! 
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: WIP Star Wars: The Clone Wars Era [UPDATE 4/23 p43]
While I appreciate the sentiments, I think we should wait till after the beta to start saying stuff like that.Nova Hawk wrote:This will be the best mod ever brought to SWBF2. Excellent job so far! Eagerly awaiting the highly anticipated release!
Goodness knows people are going to hate the fact that most CIS units are crap. TBH, that's the only way this makes sense to me. This isn't your typical Battlefront mod, Its meant to be like a brand new game. Its designed to feel like the clone wars as much as I can, while adding more fun stuff. Just because most CIS units are crap, doesn't mean they cant win. With a 2 to 1 (50-25) units advantage, and a 100 reinforcement advantage, means you have to fight hard to win(Taking out dozens of droids just like the show). The Ultra Class(random completely different units) is the biggest CIS asset. The commandos are good, so are the droidekas, but the B1 droids are trash. The B2s are better, but not by leaps and bounds.
-
Twilight_Warrior
- Droid Pilot Assassin

- Posts: 2002
- Joined: Sat Nov 15, 2008 1:57 pm
- xbox live or psn: ScorchRaserik
Re: WIP Star Wars: The Clone Wars Era [UPDATE 4/23 p43]
Well, even for a Jedi, it would still strain his arm near his shoulder, I know it does mine. Here, lemme show you:naru1305 wrote:hm... he is a jedi who use the force and his own form, form seven/vaapad it is the base position, maybe the sword is a little higher.Twilight_Warrior wrote: I just don't see how Mace can be comfortable holding his lightsaber like that for extended periods of time. A "rest" anim is supposed to be a sort of "ready position" to be able to react quickly, yet still hold the pose comfortably for a period of time. You can try holding a plastic lightsaber exactly like you have mace's anim, it's just not comfortable.
Uncomfortable:
Hidden/Spoiler:
Hidden/Spoiler:
Don't get me wrong, I applaud you for getting custom anims ingame in the first place, it really adds to the mod. I'm just trying to help improve the look of it for the best effect.
-
CalvaryCptMike
- Captain

- Posts: 476
- Joined: Sat Feb 19, 2011 3:10 pm
- Projects :: Nothing--absolutely nothing
- Location: Freed by alien robots, now living on Mars
- Contact:
Re: WIP Star Wars: The Clone Wars Era [UPDATE 4/23 p43]
But don't get me wrong animation looking right is tricky stuff and you're definitley using your :cantina: so yah, keep thinking. You're totally right too.
-
Twilight_Warrior
- Droid Pilot Assassin

- Posts: 2002
- Joined: Sat Nov 15, 2008 1:57 pm
- xbox live or psn: ScorchRaserik
Re: WIP Star Wars: The Clone Wars Era [UPDATE 4/23 p43]
Boredom and too much time on my hands, my friend. Boredom and too much time...CalvaryCptMike wrote:That's almost funny the level you've taken it to!

