Weapons
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Master Fionwë
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Weapons
I was wondering if it is possible to maybe make the recon droid a self piloted weapon. I saw something to that effect in a document, but it was talking about only mines and detpacks. Could it be made so that when you release it, you know, use it, instead of staying there and driving it around yourself, could you make it so that it will go around on it's own? If so, I intend to do that with the republic's recon.
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Xavious
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RE: Weapons
Try adding this line to the remote droid ODF under [Properties].
Code: Select all
PilotType = "Self"-
Caleb1117
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RE: Weapons
That should do it, you can do it with vehicles too, including the turret.
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Master Fionwë
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RE: Weapons
So then I could make the droid fighter a self piloted craft? Cool! Thanks!
Another question, I found a document that had some new weapon values on it. One of them was a disable time for a weapon. It's supposed to disable a vehicle that it hits, but it didn't work for me. Any ideas?
Another question, I found a document that had some new weapon values on it. One of them was a disable time for a weapon. It's supposed to disable a vehicle that it hits, but it didn't work for me. Any ideas?
- Snork
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RE: Weapons
hmm dunno. I guess thats used for the Fusion Cutter. I'll check it out
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Master Fionwë
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RE: Weapons
Didn't work. I still wind up piloting the recon. Is there something else in the odf that makes you control it? Maybe if I deleted that it would work, but I don't know what to look for.
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Caleb1117
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RE: Weapons
wait, what is the recon droids gametypeclass or whatever?
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broomfighter
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Master Fionwë
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broomfighter
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Master Fionwë
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I tried it, but it didn't work very well. It just stayed where it was and didn't move, and if I switched my secondary weapon and tried releasing another one, it made me take control of the first, plus it constantly crashed the game even though that was the only thing I had touched. So I'm not going to use it.
