Page 1 of 1

2 Questions?

Posted: Thu Mar 03, 2005 9:57 pm
by Hells_Magistrate_IV
1. Is there any way to increase the amount of bots in SP?
2. How do you set up a joystick?

RE: 2 Questions?

Posted: Fri Mar 04, 2005 10:04 pm
by BlackHawk549
no u cant

RE: 2 Questions?

Posted: Sat Mar 05, 2005 3:30 am
by imp_strikeforce
thats what i thought too.
so then that would be the # in the SetUnitCount line that changes the number of bots spawning correct?

-- Alliance Stats
SetTeamName(ALL, "Alliance")
SetTeamIcon(ALL, "all_icon")
AddUnitClass(ALL, "all_inf_soldierdesert",11)
AddUnitClass(ALL, "all_inf_vanguard",3)
AddUnitClass(ALL, "all_inf_pilot",4)
AddUnitClass(ALL, "all_inf_marksman",4)
AddUnitClass(ALL, "all_inf_smuggler",1)
SetHeroClass(ALL, "all_inf_lukeskywalker")

-- Imperial Stats
SetTeamName(IMP, "Empire")
SetTeamIcon(IMP, "imp_icon")
AddUnitClass(IMP, "imp_inf_storm_trooper",5)
AddUnitClass(IMP, "imp_inf_shock_trooper",2)
AddUnitClass(IMP, "imp_inf_pilottie",3)
AddUnitClass(IMP, "imp_inf_scout_trooper",1)
AddUnitClass(IMP, "imp_inf_dark_trooper",1)
SetHeroClass(IMP, "imp_inf_darthvader")

-- Attacker Stats
SetUnitCount(ATT, 25)
SetReinforcementCount(ATT, 250)
AddBleedThreshold(ATT, 31, 0.0)
AddBleedThreshold(ATT, 21, 0.75)
AddBleedThreshold(ATT, 11, 2.25)
AddBleedThreshold(ATT, 1, 3.0)

-- Defender Stats
SetUnitCount(DEF, 25)
SetReinforcementCount(DEF, 250)
AddBleedThreshold(DEF, 31, 0.0)
AddBleedThreshold(DEF, 21, 0.75)
AddBleedThreshold(DEF, 11, 2.25)
AddBleedThreshold(DEF, 1, 3.0)

btw, 2 things.
what is the AddBleedThreshhold and what does it do?

and what are the values after the unitclass i.e. AddUnitClass(IMP, "imp_inf_storm_trooper",5). is it like the higher the number the more bots of that class spawn, and vice versa?

thanks in advance ;)

RE: 2 Questions?

Posted: Sat Mar 05, 2005 10:16 am
by BlackHawk549
true but if ur not into modding all that stuff imp strike force just said should be gibberish and useless to u...

RE: 2 Questions?

Posted: Sat Mar 05, 2005 4:32 pm
by imp_strikeforce
actually it is very helpful, to me at least, cause then you can set the unit count specs to fit with your type of map, and make unit balances to improve the gamplay intended for that particular planet/level.

thanx fred it's clear now :)