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Fire at the rifle barrel

Posted: Sat Jun 20, 2009 12:34 pm
by Executer94
All rifles get a fire flash at the end of their barrel,
but Superbattledroids and turrets don't have that.

How can i give thme a fire flash?

Re: Fire at the rifle barrel

Posted: Sat Jun 20, 2009 12:37 pm
by Deviss
Executer94 wrote:All rifles get a fire flash at the end of their barrel,
but Superbattledroids and turrets don't have that.

How can i give thme a fire flash?
well in BFX assets you can find the superbattledroid's flash :wink: , and for turret well i believe only must add the muzzle flash effect

Re: Fire at the rifle barrel

Posted: Sat Jun 20, 2009 1:15 pm
by Executer94
ok I'll add it.

and when I've time i download the BFX asset

thank you rex :)

Re: Fire at the rifle barrel

Posted: Sat Jun 20, 2009 1:19 pm
by Fiodis
You don't need BFX assets to add a flash to a SBD's arm-rifle. All you need is an ODF tweak to include the effect.

Re: Fire at the rifle barrel

Posted: Sat Jun 20, 2009 1:34 pm
by Deviss
Fiodis wrote:You don't need BFX assets to add a flash to a SBD's arm-rifle. All you need is an ODF tweak to include the effect.
are you sure? because the SBD's flash don't exist xD, i tried search it in originals files but nothing

Re: Fire at the rifle barrel

Posted: Sat Jun 20, 2009 1:36 pm
by Fiodis
Unless the SBD's flash uses a different geometry, you ought to be able to get away with using a stock rifle flash.

Re: Fire at the rifle barrel

Posted: Sat Jun 20, 2009 1:38 pm
by Deviss
Fiodis wrote:Unless the SBD's flash uses a different geometry, you ought to be able to get away with using a stock rifle flash.
yes i believe this use differente geometry xD, because i tried also use other muzzle flash and didn't work

Re: Fire at the rifle barrel

Posted: Sat Jun 20, 2009 2:10 pm
by Fiodis
If it uses different geometry, all that means is that the rifle flash is a different shape. It shouldn't cause a CTD.

Off-topic: Wow, Dev, over 1,000 posts. Just noticed that. :wink: Congrats.

Re: Fire at the rifle barrel

Posted: Sat Jun 20, 2009 2:23 pm
by Deviss
Fiodis wrote:If it uses different geometry, all that means is that the rifle flash is a different shape. It shouldn't cause a CTD.

Off-topic: Wow, Dev, over 1,000 posts. Just noticed that. :wink: Congrats.
i don't understand xD, but for don't have problems i suggest him use the muzzle flash from BFX assets lol

Offtopic: many thanks man :D , i hope someday can overtake you lol

Re: Fire at the rifle barrel

Posted: Sat Jun 20, 2009 3:09 pm
by trainmaster611
Look, the SBD doesn't have a firepoint on its arm. The msh file in the BFX assets is an invisible weapon with a firepoint, and that's what enables the muzzleflash.

It's called cis_weap_inf_sbdroidmuzzle.msh by the way in the BFX Assets.

Re: Fire at the rifle barrel

Posted: Sat Jun 20, 2009 3:20 pm
by Deviss
trainmaster611 wrote:Look, the SBD doesn't have a firepoint on its arm. The msh file in the BFX assets is an invisible weapon with a firepoint, and that's what enables the muzzleflash.

It's called cis_weap_inf_sbdroidmuzzle.msh by the way in the BFX Assets.
wow i don't know the logic , only the bfx are the solution xD, thanks man :wink:

Re: Fire at the rifle barrel

Posted: Sat Jun 20, 2009 4:58 pm
by Executer94
nice story guys xD

ok the result i need the bfx asset for the new geomertry with a hp_firepoint.
:D

Re: Fire at the rifle barrel

Posted: Sat Jun 20, 2009 5:11 pm
by Deviss
Executer94 wrote:nice story guys xD

ok the result i need the bfx asset for the new geomertry with a hp_firepoint.
:D
yes, do you want download BFX assets or do you prefer i send you my files??(the same result)

Re: Fire at the rifle barrel

Posted: Sun Jun 21, 2009 5:28 am
by Executer94
Send your files would be better.

Re: Fire at the rifle barrel

Posted: Sun Jun 21, 2009 9:20 am
by Deviss
Executer94 wrote:Send your files would be better.
Uploaded HERE :wink:

Re: Fire at the rifle barrel

Posted: Tue Jun 23, 2009 7:18 am
by Executer94
thank you

works very good :D