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Snow and Fog
Posted: Sat Nov 28, 2009 10:30 pm
by Jodandotson
I have looked almost everywhere and can't find anything that explains how to add fog and snow. Can somebody please explain this to me or point me in the right direction?
Re: Snow and Fog
Posted: Sat Nov 28, 2009 10:45 pm
by genaral_mitch
In the world's assets, say, Rhen Var, you would find the ODF and MSH for the fog. Example: hoth_prop_mist is one you can use. I'd say the Yavin IVis the best.
And the snow's just a texture. Like, hoth_MAIN1.tga or something like that.
And again, snow is also part of the skydome.
Re: Snow and Fog
Posted: Sat Nov 28, 2009 10:50 pm
by Jodandotson
hoth_main1 is a terrain texture isn't it? What I would like is falling snow. How would I place the fog and falling snow in my map? Is it an odf?
Edit: Oh, ok. So how do I make the snow fall from the skydome?
Re: Snow and Fog
Posted: Sat Nov 28, 2009 10:54 pm
by genaral_mitch
Fog is placed like an object, and falling snow would be part of the sky I think so when you put a snowy sky, the snow file would most likely be a .FX file being placed along with the sky.
Sorry that was so complicated, just say to post it again if you do not understand.
(And you don't use Zeroediter to place skys. I think it's just a trick in the world1 folder and .lua)
Re: Snow and Fog
Posted: Sat Nov 28, 2009 10:59 pm
by Jodandotson
Ok. I think I will understand that a bit better when I start learning more about skies. I will post again if I still do not understand. Thank you.
Edit: Alright, I opened a .fx file. Is there anything I need to know about .fx files or can I just copy the file to my world1 folder. Also does anyone know of a program that will save documents as the .fx file type?
Re: Snow and Fog
Posted: Sun Nov 29, 2009 12:42 am
by [TFA]Padawan_Fighter
You could just copy the whole thing to your world folder, but keep in mind, it has all the other effects you would find in that world, not just what you want.
Re: Snow and Fog
Posted: Sun Nov 29, 2009 3:14 am
by Warlord28
open your req file in that comes this line
"envfx"
"Your mod Name"
Copy a existing fx file from what you want in your world1 folder and rename it to the correct name. voila you have Snow,Fog,Rain etc.....
Re: Snow and Fog
Posted: Sun Nov 29, 2009 6:52 pm
by Jodandotson
Which .req file? There is multiple right?
Re: Snow and Fog
Posted: Sun Nov 29, 2009 6:58 pm
by DarthD.U.C.K.
the worldname.req file in your data_xxx\worlds\xxx\world1 folder
Re: Snow and Fog
Posted: Sun Nov 29, 2009 8:48 pm
by Jodandotson
Can somebody please explain what each of these effects are so I can add and delete ones as I choose. I can do that right?
Effect("Precipitation") this is probably what I want for snow right?
effect("hdr") some it says enable(1) and some it has a bunch of stuff. Whats the difference?
Effect("blur") What exactly does this blur?
Effect("ColorControl") not really sure what this is.
Effect("Water") Is this how you place water?
Effect("Godray") What is this?
Effect("FogCloud") Clouds that float in sky or large scale fog?
Effect("Shadow") What is the need for this when you can do shadows in ZE?
Effect("ScopeBlur") How come some maps have this and some not?
Effect("MotionBlur") Blurs unit motion?
Effect("Wind") I have never seen wind in SWBF2. What exactly does this do?
Effect("WorldShadowMap") Not really sure what this is.
SunFlare() These are the rings when you look at the sun right?
Effect("Lightning") Lightning bolts in sky?
LightningBolt("skybolt") Same as Effect("lightning")?
I think there should be a tutorial on .fx files. These look like they can really juice up a map. Sorry for all the questions. Thanks for all your help guys.
Edit: After re-reading the "Everything you Need" thread, several of my questions were answered. I would still like to know what some of the less common effects listed above do. Thanks again for all your help guys.
Re: Snow and Fog
Posted: Wed Dec 02, 2009 10:29 pm
by bobfinkl
Jodandotson wrote:Can somebody please explain what each of these effects are so I can add and delete ones as I choose. I can do that right?
Effect("Precipitation") this is probably what I want for snow right? Correct
effect("hdr") some it says enable(1) and some it has a bunch of stuff. Whats the difference? It just makes things look slightly better always something to add to a map
Effect("blur") What exactly does this blur? Adds blur to the entire screen, compare my Corellia map to a standard one and you will notice the difference (I used excessive blur on that one)
Effect("ColorControl") not really sure what this is. Adds a bit more feel to the lighting, not awfully important unless you are like me and love fine tuning the environment
Effect("Water") Is this how you place water? A part of how you add water, there are more steps, but this section controls many details on how it looks
Effect("Godray") What is this? Rays going through trees/clouds (only have ever seen these actually done on trees in BF2), see the Yavin map to know exactly what these look like
Effect("FogCloud") Clouds that float in sky or large scale fog? Places random (not exactly random though)fog objects, these are just like Geonosis dust found in many maps but can come (stock textures only, you can create your own colors if you wish)in orange and grey
Effect("Shadow") What is the need for this when you can do shadows in ZE? I've never seen this do anything when I used this property, if someone else has information on it please correct me but as far as I know it does nothing
Effect("ScopeBlur") How come some maps have this and some not? Blurs what you see when zoomed, only some maps have this because the developers decided it looks better that way
Effect("MotionBlur") Blurs unit motion? Blurs all motion
Effect("Wind") I have never seen wind in SWBF2. What exactly does this do? On it's own doesn't do much, but it does change how precipitation moves, and if added as a property (and note it must be directly added to the odf) to cloth it will blow (just be careful if you do this that it goes in the right direction)
Effect("WorldShadowMap") Not really sure what this is. Check the Endor map on highest graphics and you will see shadows all over, this is what causes that and is useful for forest maps
SunFlare() These are the rings when you look at the sun right? It creates the rings and the sun
Effect("Lightning") Lightning bolts in sky? Yes
LightningBolt("skybolt") Same as Effect("lightning")? Slightly different properties but they both coincide and require the other, see the Kamino.fx to see what properties each one has
I think there should be a tutorial on .fx files. These look like they can really juice up a map. Sorry for all the questions. Thanks for all your help guys.
Edit: After re-reading the "Everything you Need" thread, several of my questions were answered. I would still like to know what some of the less common effects listed above do. Thanks again for all your help guys.
That should answer all of them since I did not know which ones you had already found answered. Many of these I found out from the documentation (I forgot which though but it doesn't quite matter since I answered them already), the rest from experimentation.
Re: Snow and Fog
Posted: Wed Dec 02, 2009 10:35 pm
by orocket333
Re: Snow and Fog
Posted: Thu Dec 03, 2009 5:44 pm
by Jodandotson
Thanks guys. I only found a few of them in the FAQ thread, and with the documentation, I could not find where it talked about .fx stuff. I will look harder next time.