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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Posted: Wed Jan 03, 2018 3:46 pm
by AnthonyBF2
Spiret wrote:Game files have not been updated, only executable and Galaxy DLLs. You can install patch and use it without problems. Soon I will update the installer with new revision number and features that people asked here.
Thanks for checking up!

Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Posted: Wed Jan 03, 2018 9:36 pm
by TWINKEYRUNAWAY
The exe has been updated? Huh, I wonder if the online is more stable now.

Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Posted: Wed Jan 03, 2018 10:59 pm
by Raigiku
TWINKEYRUNAWAY wrote:The exe has been updated? Huh, I wonder if the online is more stable now.
It is :D

Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Posted: Wed Jan 31, 2018 9:55 am
by Anakin
Can someone tell me whether there exist a ..\GameData\Addon\AAA-v1.3patch folder after installing v1.3 gog?? If not, does the file ..\GameData\data\_lvl_pc\v1.3patch_strings.lvl exist??

Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Posted: Mon Feb 05, 2018 6:01 pm
by titanbass1
Anakin wrote:Can someone tell me whether there exist a ..\GameData\Addon\AAA-v1.3patch folder after installing v1.3 gog?? If not, does the file ..\GameData\data\_lvl_pc\v1.3patch_strings.lvl exist??
Yeah I got the AAA folder after installing it.

Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Posted: Mon Feb 12, 2018 10:43 am
by Anakin
Are there any scripts from the 1.3 patch recovered??
I'm trying to make the menu full screen compatible and i was able to fix the profil select screen, but all changes i do to the singleplayer select screen have no affect. Is it possible that the 1.3 patch overwrites the old function names and uses new names instead of a wrapper??

Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Posted: Mon Feb 12, 2018 6:05 pm
by Spiret
Yes, Zerted added "custom_" prefix to the functions he changed. For example, in ifs_missionselect_pcmulti: custom_GetGMapModes, custom_ClickCheckButtons, custom_UnknownEraIcon1 and etc.

Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Posted: Tue Feb 13, 2018 5:19 am
by Anakin
:runaway: all right, thank you that way i may be able to do the changes. Do you know on what file the top buttons are defined? (close minimize) in the login window file they are not defined, so it need to be a kind of template, but i haven't found it yet.
And i'm looking for the AddPCTitle function. It's used in all ifs_screen build functions, but i haven't found the definition.


==EDIT==

Any ideas what was changed exactly?? I found a few things in the recovered source, but it still does not help me, because there are variables and functions not redefined but they still do not work. And Zerted used only local variables, so i cannot change their values from my script.

Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Posted: Sat Aug 18, 2018 5:32 am
by Spiret
Sorry for a too late update. Changes:

- Returned back Campaign to Instant Action and Multiplayer modes list;
- Added 'Exit to Windows' button in Multiplayer and extended Instant Action options by Anthony;
- Installer now cleans the game folder from trash files that came after Galaxy update;
- Added Geonosis map with fixed sky that broke after Galaxy update;
- Returned back original icon to executable in Steam version;
- Added fixed executable for Steam version by Aslan;
- Changed version number to r130.

Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Posted: Sat Aug 18, 2018 6:55 am
by AnthonyBF2
Something regarding the EXE caused my game to screw up. I had "verify integrity of files" which caused Steam to re-download many files to get the game working again.

Can you make a zip folder available with all of the files/folders for people who want to pick what parts of this mod they want? I don't really want/need my EXE changed, especially if it's going to break my game.

Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Posted: Sat Aug 18, 2018 7:02 am
by Spiret
Strange, installer works perfectly for me. Ok, here is a .zip version with only patch included - http://www.mediafire.com/file/9y5g82s5h ... h-r130.zip

Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Posted: Tue Oct 02, 2018 7:24 am
by Anakin
do you know if Zerted overwrite or wrapped ifs_sideselect_fnEnter?

I have this debug output:

Code: Select all

ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file exists
ifs_sideselect_fnEnter(): Starting to remove award effects...
ifs_sideselect_fnEnter(): Finished removing award effects.
And i want to have a option in my new settings instead of running the installer again to add/remove a txt file. So i first i need to kill the remove function and insert my own one. But first i need to know where this happens. Any idea what lvl file could contain the script that handles that?

Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Posted: Thu Oct 04, 2018 8:35 am
by Spiret
Maybe just use ff_CommandRemoveAwardEffects() and ff_awardEffectsOn()?

Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Posted: Fri Oct 05, 2018 8:50 am
by Anakin
i wasn't sure if that would work when you disabled the award effects while v1.3 installation. I solved my problem by wrapping ScriptCB_IsFileExist() and if the parameter is NoAward.txt i have my own conditions to return 0 or 1

Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Posted: Thu Aug 15, 2019 10:49 am
by Penguin
Thanks for keeping this updated!

I've added a link from Zerted's original r129 thread to this one for convenience, and pinned this thread to the top of the release board. As someone who has just returned to SWBF2 I've been tumbling through a rabbit hole of links and google searches to find everything I need to get myself setup again. This will make things easier for other players searching for the current unofficial 1.3 patch for their game version, hopefully.

Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Posted: Wed Dec 11, 2019 3:40 pm
by [RDH]Zerted
I think it might be better to do the reverse, link r130 to r129 and let r129 fade off the first page. I'm no longer developing mods and other people are surpassing v1.3. (I'd say everyone should pull all the shell mods together on github and do a v1.4).

Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Posted: Wed Dec 25, 2019 6:59 am
by Anakin
sounds like a very interesting project. Well maybe i'll have time for it while writing my master thesis next year. But first i need to stabilize my remaster

Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Posted: Wed Mar 24, 2021 4:53 pm
by cbadal
Is there an update 'team' for the 1.3 patch?

If the game were to be updated again (like it was in Feb), who would update it?

Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Posted: Thu Mar 25, 2021 9:56 am
by Anakin
probably me. Was already ready to get remastered working with the feb update, but when i wanted to start in the morning, they already revert the update

Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Posted: Thu Mar 25, 2021 5:33 pm
by cbadal
Ok, do you want to start a GitHub project for it then?
I heard that some of the Source Lua files were 'Lost'.
But it looks like the source was available for a while and someone may have downloaded it before it was 'Lost' and could be able to contribute to the GitHub.

We do have some source files anyway and they should probably be on GitHub or something like it to ensure preservation.