Question About Lights;
Posted: Mon Aug 16, 2010 7:44 pm
(Questions at bottom)
If you need to know what I'm doing, I'll sum it up real quick; I'm basically Mega Texturing (TM) my map. Mega Texturing was a method of texturing invented by the all powerful John Carmack (you must bow now that I have mentioned the all powerful Programming God) ALL of my objects will be custom made, and every single polygon will be given unique UV space.
What this means is that I will be able to bake all of my lighting, which means being able to do complex things that the Battlefront engine could only dream of. Of course, none of this lighting will effect the players and soldiers, so I will just use Zero engine for that.
But I don't want any of this lighting to effect my objects, because that would leave everything looking very muddy and bad.
Question 1: Is there anything I can put in my mesh option files, or is there anything I can do to the lights to make them not effect objects?
Question 2: Custom ODF lights. Is there a function that I can write in that makes the light not effect objects, but only players?
Bonus Question: What is the max texture size that I can use in Battlefront without causing problems? 2048x2048? Mind you, these textures will be spread out over a big area, so drawing very small details won't play into the performance of the map.
Thanks ahead of time.
If you need to know what I'm doing, I'll sum it up real quick; I'm basically Mega Texturing (TM) my map. Mega Texturing was a method of texturing invented by the all powerful John Carmack (you must bow now that I have mentioned the all powerful Programming God) ALL of my objects will be custom made, and every single polygon will be given unique UV space.
What this means is that I will be able to bake all of my lighting, which means being able to do complex things that the Battlefront engine could only dream of. Of course, none of this lighting will effect the players and soldiers, so I will just use Zero engine for that.
But I don't want any of this lighting to effect my objects, because that would leave everything looking very muddy and bad.
Question 1: Is there anything I can put in my mesh option files, or is there anything I can do to the lights to make them not effect objects?
Question 2: Custom ODF lights. Is there a function that I can write in that makes the light not effect objects, but only players?
Bonus Question: What is the max texture size that I can use in Battlefront without causing problems? 2048x2048? Mind you, these textures will be spread out over a big area, so drawing very small details won't play into the performance of the map.
Thanks ahead of time.