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Raxus Prime: Junk Canyon

Posted: Sat Jan 09, 2010 5:25 pm
by Eggman
My little contribution to The Dark Times. :wink:
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For those of you who are familiar with it from the SWBFFiles contest, it's exactly the same, with the exception of a slight change in the lighting color. Mav might be making a few adjustments or additions of his own once I send him all the files.

Re: Raxus Prime: Junk Canyon

Posted: Sat Jan 09, 2010 5:32 pm
by Nova Hawk
I knew this map was going to be added. How can you play the Dark Times and not have a Raxus Prime map?

Re: Raxus Prime: Junk Canyon

Posted: Sat Jan 09, 2010 8:31 pm
by Xavious
I think you should find a new ground texture. One that looks more.... trashy. Some reskinned rock foliage would also make the map look better.

Re: Raxus Prime: Junk Canyon

Posted: Sat Jan 09, 2010 8:35 pm
by Sky_216
Some more smog and possibly random on/off rain would be nice too. :)

Re: Raxus Prime: Junk Canyon

Posted: Sat Jan 09, 2010 8:42 pm
by GangsterJawa
That 3rd pic SCREAMS TFU. Great work!

Re: Raxus Prime: Junk Canyon

Posted: Sat Jan 09, 2010 8:58 pm
by Eggman
To be honest, I agree that the ground texture should be changed. But I'll let that be Mav's call. :)

Re: Raxus Prime: Junk Canyon

Posted: Sat Jan 09, 2010 9:06 pm
by darthtyren
Nova Hawk wrote:I knew this map was going to be added. How can you play the Dark Times and not have a Raxus Prime map?
What about Cloud City? You can't play it without Cloud City either.

Re: Raxus Prime: Junk Canyon

Posted: Sat Jan 09, 2010 9:19 pm
by Maveritchell
darthtyren wrote:
Nova Hawk wrote:I knew this map was going to be added. How can you play the Dark Times and not have a Raxus Prime map?
What about Cloud City? You can't play it without Cloud City either.
As I've said before this mod is not about recreating The Force Unleashed. I chose this map not because it was in The Force Unleashed, but because it was a good map and will make a good fit with the mod. I have no intention of making any maps that are direct copies of a map from any other game - that's not to say I wouldn't accept maps that were, but my goal is a well-polished, original mod and not a recreation of anything.

Re: Raxus Prime: Junk Canyon

Posted: Sat Jan 09, 2010 10:56 pm
by Teancum
Dang, that shoots my entry. I was going to submit a Raxus Prime map. No matter, this one rocks. :thumbs:

Re: Raxus Prime: Junk Canyon

Posted: Sun Jan 10, 2010 1:11 am
by Nihillo
Junk Canyon was actually my favorite map in the contest, so... yeah, I guess I don't have to say anything. It's nice of you to keep working on your contest maps, even after the contest is over.
Teancum wrote:Dang, that shoots my entry. I was going to submit a Raxus Prime map. No matter, this one rocks. :thumbs:
I obviously don't know how your map looks like, but perhaps with a few changes to the visual style and a different name, you could still submit it as something else.

Re: Raxus Prime: Junk Canyon

Posted: Sun Jan 10, 2010 1:16 am
by Twilight_Warrior
Nihillo wrote:
Teancum wrote:Dang, that shoots my entry. I was going to submit a Raxus Prime map. No matter, this one rocks. :thumbs:
I obviously don't know how your map looks like, but perhaps with a few changes to the visual style and a different name, you could still submit it as something else.
I know this mod is not a TFU remake, but using it as an example, Starkiller went to Raxus twice in the game, both times being a completely different experience. 100% agreeing with Nihilo on this one.

Back on topic: Looks great, Eggman! It does remind me alot of the game, but then, it's so dissimilar as well, so it doesn't (which is a good thing, lol). If I could make a suggestion? Floating ship chunks (again, using the game as an example) that are the asteroids from Space Tatooine would add a nice effect to the atmosphere, if it's at all possible.

Re: Raxus Prime: Junk Canyon

Posted: Sun Jan 10, 2010 12:07 pm
by Eggman
Teancum wrote:Dang, that shoots my entry. I was going to submit a Raxus Prime map. No matter, this one rocks. :thumbs:
I figure you still have a pretty large stake in this one, considering that you made the assets from The Clone Wars available to everyone here. I love the Raxus Prime assets; this entire map is based around a single object from them. :)

As for objects floating through the sky: even before the contest came around, I had been bouncing around ideas for a Raxus Prime map, and one thing I really wanted to do was the junk floating through the sky. I eventually scrapped the idea when this became a canyon map because you wouldn't really be able to see it.

Re: Raxus Prime: Junk Canyon

Posted: Sat Jan 16, 2010 9:12 pm
by bobfinkl
Very nice job, I agree with everyone else about the new ground texture it should be far more... trashy for lack of a better term. Oh and you may want to add some larger bits of trash that stand out more and give each area a bit of a landmark object to help know where you are and just look better overall.

Re: Raxus Prime: Junk Canyon

Posted: Sun Jan 17, 2010 7:34 pm
by CaptainOrdo
I like the ground texture, honestly, it reminds me of the Clone Wars game speeder bike sequence. Great job im looking forward to playing

Re: Raxus Prime: Junk Canyon

Posted: Wed Jan 20, 2010 4:56 pm
by Maveritchell
It has been a bit since I've shown any progress - I have spent a lot of time catching up on retrofitting maps for Control mode as well as touching maps up that were submitted. I've had a veritable flood of people showing me maps to be added - so thanks!

In any case, here is some of the progress I can show:
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What I've done in the past week has been this:
1) Set up two new vehicles for the new maps
2) Add in Raxus Prime
3) Set up control modes for Taris, Sullust, Korriban, and Raxus Prime

I know it doesn't seem like a lot, but each new map coming in needs to be set up with new skies and lighting, and control mode is... not easy to balance. Fortunately for me, Raxus Prime was a particularly easy map to add in thanks to the great work Eggman already put into it (I had no real tweaking of barriers, props, pathing, etc. to do). Now that I am caught up with control modes it should be pretty easy for me to get the next few maps done and in.

Re: Raxus Prime: Junk Canyon

Posted: Wed Jan 20, 2010 5:38 pm
by sampip
Sounds good! Did you add the pillars to Raxus Prime? I don't think they should be sinking into the crashed ship like that, more balancing on it. I can't see it properly because of the view but its the only thing I can spot. The rain looks nice. Looking forward to it :D

Re: Raxus Prime: Junk Canyon

Posted: Wed Jan 20, 2010 7:44 pm
by Blade117
Maveritchell wrote:What I've done in the past week has been this:
1) Set up two new vehicles for the new maps
2) Add in Raxus Prime
3) Set up control modes for Taris, Sullust, Korriban, and Raxus Prime

I know it doesn't seem like a lot, but each new map coming in needs to be set up with new skies and lighting, and control mode is... not easy to balance. Fortunately for me, Raxus Prime was a particularly easy map to add in thanks to the great work Eggman already put into it (I had no real tweaking of barriers, props, pathing, etc. to do). Now that I am caught up with control modes it should be pretty easy for me to get the next few maps done and in.
And after that... :faint: potential release I hope.

Re: Raxus Prime: Junk Canyon

Posted: Wed Jan 20, 2010 7:47 pm
by Maveritchell
Blade117 wrote:And after that... :faint: potential release I hope.
Far from it. I have more maps I want to add in, and more modes.

Re: Raxus Prime: Junk Canyon

Posted: Wed Jan 20, 2010 7:48 pm
by Blade117
Shame, at least there is progress. How many maps are you planning to add anyways?

Re: Raxus Prime: Junk Canyon

Posted: Wed Jan 20, 2010 7:52 pm
by Nova Hawk
All I can say is that this mod is gonna pwn.