Ruuria: Jungle Ruins

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Locutus
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Ruuria: Jungle Ruins

Post by Locutus »

Ruuria: Jungle Ruins
Geonosis: Freight Dock | Bespin: Urban Canyon

I'm proud to present my second map: Ruuria - Jungle Ruins.
The map comes complete with radar map, loading screen, a fully functional AI and a special easter egg (If you find the easteregg please don't tell here;))

The map features conquest and XL mode for both eras (GC and GCW).

But this thread would be meaningless without screenshots, so:
Hidden/Spoiler:
Image

Image

Image
Hidden/Spoiler:
Image

Image

Image
If you play conquest mode I'd recommend setting AI count to 32 to have a more pleasurable gameplay.

Please comment! :D



This map on:
ModDB | SWBF2 Files | Dropbox | WIP-Thread

-- Download! --



Update: The map is now part of the The Old Republic era mod from Delta-1035!
Just download his mod and the new era will become available on this map.



ReadMe (including credits):
Hidden/Spoiler:
================================================================
**********************Ruuria - Jungle Ruins*********************
================================================================


================================================================
     Content
================================================================


1. About

2. Installation

3. Known Issues/Bugs

4. Credits

5. Disclaimer



================================================================
     1. About
================================================================

I'm proud to present my second map: Ruuria - Jungle Ruins.
The map comes complete with radar map, loading screen, a
fully functional AI and a special easter egg;)

Map: Ruuria - Jungle Ruins (JR5)

Author: Locutus ([email protected])

Modes: Conquest (GC and GCW)
XL (GC and GCW)

Screenshots:
http://www.abload.de/img/jungleruins13ulc.jpg
http://www.abload.de/img/jungleruins2ku24.jpg
http://www.abload.de/img/jungleruins3uupy.jpg
http://www.abload.de/img/jungleruins4jufr.jpg
http://www.abload.de/img/jungleruins5luca.jpg
http://www.abload.de/img/jungleruins6nuj3.jpg

If you play conquest mode I'd recommend setting AI count
to 32 to have a more pleasurable gameplay.


================================================================
     2. Installation
================================================================

Put the JR5 folder (which includes this ReadMe) in your Addon
folder in your Star Wars Battlefront II\GameData directory.
If you don't have an Addon folder simply create one.

By default it should look like this:
C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\Addon\JR5

To uninstall simply delete the JR5 folder.


================================================================
     3. Known Issues/Bugs
================================================================

XL mode does not work in multiplayer.

Sometimes the AI has trouble when walking below the bridges
but after some seconds they will move on.


================================================================
     4. Credits
================================================================

Dead Trees/Desert Palms/Rocks:
- Skyhammer_216 - models + some textures.
- Simartom Company - T-Gen XSI plugin.


Tropical Plants:
- Skyhammer_216 - models
- Simartom Company - T-Gen XSI plugin.
- Autofol Company - source images for some textures, namely
"tropical_1", "tropical_4" and "tropical_redgrass"
- Artist on 3dmd.net - not sure who this was, but they made
the original cycad bark texture
- killst4r - textures used to make texture "tropical_2"



Yucca plant:
- Gerzi 3D ART (DMI Prefab Pack)


Palm trees/Dantooine Tree:
- Lord Bandu - model and skin

Rock texture:
- ken 'kat' beyer (http://www.quake3bits.co.uk)

Rhen Var building textures:
- YaNkFaN

Terrain Cutters:
- FragMe!


Beta testers:
- Matze
- lx
- Paddi
- THEWULFMAN
- [Padawan]Helkaan
- agentsmith38
- modmaster13

Special thanks to:
- THEWULFMAN who helped me to solve my texture problem
- once again my beta testers for their comments;)
- Fierfek for his basic tutorial and all the other great
tutorial writers from gametoast




================================================================
     5. Disclaimer
================================================================

If you want to use this map in a map pack feel free to do so.
If you're interested in the source files to do whatever with just
ask and I'll give them to you (email address is on top).

THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS,
A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM
& (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Last edited by Locutus on Wed Jun 06, 2012 9:05 am, edited 3 times in total.
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RED51
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Re: Ruuria: Jungle Ruins

Post by RED51 »

Looks Great! Going to try it out later on.
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Re: Ruuria: Jungle Ruins

Post by Nobandwidth25 »

Interesting use of the Rhen Var ruins in a jungle environment... I get so used to people spamming Yavin props or using hardly any at all.
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RED51
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Re: Ruuria: Jungle Ruins

Post by RED51 »

Great map! It was well built and the game play is solid! Can't think of any improvements really. You did a nice job on this map! :thumbs: Diffidently staying in my addon.
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Re: Ruuria: Jungle Ruins

Post by RedFaceofAwesomeness »

I like it alot!
Must of taken a long time!
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Re: Ruuria: Jungle Ruins

Post by naru1305 »

looks great, downloading :thumbs:
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Re: Ruuria: Jungle Ruins

Post by Noobasaurus »

Wow very nice!
Nobandwidth25 wrote:Interesting use of the Rhen Var ruins in a jungle environment... I get so used to people spamming Yavin props or using hardly any at all.
Amazing combination. I'll play later today. :yes:
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Re: Ruuria: Jungle Ruins

Post by Locutus »

Thank you.
I think I can release my next map soon, hope you like it either 8)

I wonder that there aren't any comments about my easteregg... It isn't that hard to find XD
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Re: Ruuria: Jungle Ruins

Post by Noobasaurus »

This map completely astounded me. Amazing job! :eek:

I have yet to find the easter egg and try XL. The screens tell you nothing. :yes:
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Re: Ruuria: Jungle Ruins

Post by Delta-1035 »

Very nice map, good job! :thumbs:

Hidden/Spoiler:
check your PMs
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Re: Ruuria: Jungle Ruins

Post by Noobasaurus »

XL crashed for me.
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Locutus
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Re: Ruuria: Jungle Ruins

Post by Locutus »

I know that XL crashes in multiplayer but it should work in singleplayer.

I'm close to the object limit in ZE. I think it's the same issue as with some of the ConvoPack maps, try playing this map as the first one in the row.
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Re: Ruuria: Jungle Ruins

Post by Noobasaurus »

Tried XL again, didn't crash. I think I found the easter egg but probably not.

This is probably my favorite map right now. :D
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Re: Ruuria: Jungle Ruins

Post by Lephenix »

This map is really awesome !
Hidden/Spoiler:
And i found the easter egg :P
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Re: Ruuria: Jungle Ruins

Post by Noobasaurus »

Lephenix wrote:
Hidden/Spoiler:
And i found the easter egg :P
Hidden/Spoiler:
Found it too. :P :P
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Re: Ruuria: Jungle Ruins

Post by RED51 »

Noobasaurus wrote:
Lephenix wrote:
Hidden/Spoiler:
And i found the easter egg :P
Hidden/Spoiler:
Found it too. :P :P
I haven't found it yet! Gimmie a hint! :runaway:
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Locutus
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Re: Ruuria: Jungle Ruins

Post by Locutus »

Hehe^^
Just walk around and try to be a little curious.
You will know when you find it;)
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Re: Ruuria: Jungle Ruins

Post by yukisuna »

Wow, that map looks really Pretty! i Wish i could try it, but Swbf2 wont work.

well if i remember to i will try this If i get it to work :)
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Re: Ruuria: Jungle Ruins

Post by naru1305 »

i get finally my BF2 working again and i tested the map...
it is AWESOME, i like it so much :bowdown:
the object placing is cool, nice using of the Rhen Var assets, the jungle looks verry nice and the river is beautiful :faint:

so all in all a great map, only thing to complain about this map is that there are no custom sides, but it is a great map, so it doesn´t matter too much :D
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Re: Ruuria: Jungle Ruins

Post by yuke5 »

It's just soooo awesome. I love this map, and it will stay forever in my addon folder. The other thing that makes me happy is that someone made a jungle map without using yavin assets. Thank you for gracing the SWBFII community with this fantastic map.
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